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FPSC Classic Scripts / Script for player to have to stay still Help plz

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Game Creator21
18
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Joined: 17th Jul 2006
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Posted: 7th Aug 2007 03:15
player stays still for a limited time but camera works (trigger zone Mabey) searched everywhere !
pigs can fly
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Joined: 20th Aug 2006
Location: Luxembourg
Posted: 7th Aug 2007 13:20
such a command is included in Empty's Mod... maybe.
I think it's called usearrowkeys=X with 0 disabling and 1 enabling the use of the arrow keys

PCF Killer&Slaughter Machines Pack coming out soon!
Butter fingers
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Joined: 20th Mar 2006
Location: Mecca
Posted: 7th Aug 2007 18:03
or you could make a trigger zone with an invisible marker placed at the centre of it. If the player hits the trigger zone he is teleported to the marker (causing a loop where you are stuck to the spot), while the player is in the zone run a timer, that will eventually cause the telportation to stop.

Game Creator21
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Joined: 17th Jul 2006
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Posted: 7th Aug 2007 19:25
do you think you could help me with a script like that. butters i keep trying and uh (new to scripting) no luck

it sounds like a great idea though only if i could get it to work
Uthink
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 9th Aug 2007 22:46
Butters, I emailed twice about getting Lyte FX. No reply? Whattup?

* Sorry for the Hijacking *
xplosys
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 10th Aug 2007 01:27
What about spawning invisible wall entities? Would that work?

Best.

I'm sorry, my answers are limited. You must ask the right question.

Game Creator21
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Joined: 17th Jul 2006
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Posted: 10th Aug 2007 05:17
Quote: "What about spawning invisible wall entities? Would that work?"

i try'd that but i cant figure out how to geat a timer to make it go away
TGPEG
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 10th Aug 2007 09:06
How do you spawn walls without the player being able to walk through them? I did it ages ago for the Matrix tribute game, and had dynamic walls appear when the player entered a trigger zone, but the player could always walk through them, so I had to put a static invisible one in as well. So how do you spawn ones that the player can't walk through?

Your signature has been stolen. If you ever want to see it again, come to the cemetery and bring £500,000, oh, and can you get us some cake?
http://www.fpsinsane.co.nr/

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