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MBG Productions
17
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Joined: 6th Aug 2007
Location: Cyberspace
Posted: 7th Aug 2007 04:36
[b]can i make jump pads like in quake 4 multiplayer in fpsc v.1?
Encrypto Studios
18
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Joined: 18th Dec 2005
Location: Virginia
Posted: 7th Aug 2007 20:36
i dont play quake but there was an air shaft made by xplosys, you can find it on fpsfree on the Scripts section




hope it helps

tyrano man
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 7th Aug 2007 23:30
Yup and despite what people say about scripts not working in MP, it is mostly likely possible. Most people just don't experiment enough. Scripts are possible in MP.

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.
Cherd
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Joined: 30th Dec 2006
Location: Where I can see you.
Posted: 8th Aug 2007 00:55
Putting it into MP will make it static and most likely remove the script, try it but i doubt it will work

tyrano man
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Location: Battle City - Kalspher :)
Posted: 8th Aug 2007 15:23
Nope, put it as dynaimc in sp, then in prefrences switch to mp. tada, the script stays. you can do this with hurtzones and stuff too. I should write a tut some time.

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.
jeffhuys
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Joined: 24th May 2006
Location: No cheesy line here.
Posted: 8th Aug 2007 15:26 Edited at: 8th Aug 2007 15:27
So you could make dynamic entities too IN MP? WOW!

Legend of The Beast WIP...
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tyrano man
18
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 8th Aug 2007 15:39
yeah, I'm ganna write a tut soon i think.

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.
jeffhuys
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Posted: 8th Aug 2007 15:55
Thanks, lookin' forward to it!

Legend of The Beast WIP...
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tyrano man
18
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Location: Battle City - Kalspher :)
Posted: 8th Aug 2007 17:34
I dunno if this exact script would work with it, but alot of the commands seem to work with mp.

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.
Deathead
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Posted: 8th Aug 2007 17:43
I love the jump pads.

dfujis the rocker
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Joined: 19th Feb 2007
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Posted: 8th Aug 2007 19:27
if you can script in mp why isn't anyone building complex (mp)games?

P.S. Hijacked!

famous last words: check this out
tyrano man
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 8th Aug 2007 21:56 Edited at: 8th Aug 2007 22:33
Cos its difficult to achieve, and only certain commands work. But i'll write a tutorial later.

I'm not saying that this is deffinatly possible, but ive read alot and this seems so.

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.
MBG Productions
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Joined: 6th Aug 2007
Location: Cyberspace
Posted: 9th Aug 2007 22:42
what about single player?

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