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FPSC Classic Scripts / [LOCKED] working mmorpg on fpsc

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fata error
17
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Joined: 5th Mar 2007
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Posted: 7th Aug 2007 20:59 Edited at: 9th Aug 2007 01:09
i am attempting to modify the code to create a mmorpg that would allow navigation between map/zones all i need to find out is which scripts fpsc uses to diferentiate between single and multiplayer games and sort of merge the two any help wil be apreciated.

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Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 7th Aug 2007 21:34
That will never work with FPSC.

I mean the stats levels and such.

Skills.

This is impossible with FPSC.

Maybe the navigation between maps but other then that....no
vorconan
18
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Joined: 4th Nov 2006
Location: Wales
Posted: 7th Aug 2007 23:22
Navigation between maps in any order is impossible, and without variables you cannot achieve anything you say you will. Plan it out and think about something before you tell everyone you're going to do it.



fata error
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Posted: 7th Aug 2007 23:41 Edited at: 9th Aug 2007 01:09
ok then would this work

i make a menu in flash from this menu you can select different exe files different maps different locations
then export it all in a exe file add a instaler and password software to it and you have a mmorpg

its not impossible you clone the health bar and recode it to be like money so you recode the enemys to when they die +1 credit to the money meter you can do this to and other skill like woodcuting
tree choped down add to invent and +1 exp to skill bar
this will work it has been done before.

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Opposing force
19
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Joined: 10th Aug 2005
Location: England
Posted: 8th Aug 2007 00:13
Quote: "this will work it has been done before"


What? In FPSC(!Interrobang?)

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Roger Wilco
19
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 8th Aug 2007 01:20
Oh, come on.. Why bother fiddling around with FPSC to accomplish the likeness of an mmorpg when it's much easier and more worthwhile to just code your own engine? Seriously, what's with people and mmorpg's.. I'm tired sick of WoW, and I've barely even played it.
vorconan
18
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Joined: 4th Nov 2006
Location: Wales
Posted: 8th Aug 2007 01:31 Edited at: 8th Aug 2007 01:34
Ok, so say you went into one game/level, got 5xp and then went to another level, how do you still expect to have the experience points? Just get DarkBasic and figure out how hard it is even with a really multi-featured tool.

I'm not trying to be harsh or anything, I'm just trying to help you avoid immense fustration.

P.S. How many players does an mmorpg have usually? How many can you do in FPSC's multiplayer? Defintely not the right engine to try it with.



tyrano man
18
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 8th Aug 2007 10:22
He did said he has the sorce code, so let him try it if he wants. Traveling back and forth through maps would be really useful, especially for more opened ended games. And if he wants to fuse multiplayer on, let him try. MMORPG scale is silly, but being able to play with a freind online co-operatively, while going round different locations of a city freely killing zombies would be fun. So yeah, if he wants to try, let him try

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.
fata error
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Posted: 8th Aug 2007 16:00 Edited at: 9th Aug 2007 01:09
im useing a program that i used on hl2 to decode the exe into its components and rebuilding it

you are right i can do a massive game with 2000 players but still i can make small games.

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fata error
17
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Posted: 8th Aug 2007 16:02 Edited at: 9th Aug 2007 01:10
i think i have got it build a multi map simgle player game and change the

multiplayer=0 to 1
so it might combine both types of game
there is also
levelmax=1
levelfpm1=????
levelfpi=?????

i could change this to
the only thing now is navigateing between maps i have and idea il tell you if it works
FINGERS CROSSED this works.

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Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 8th Aug 2007 16:14
I seriously doubt this will work.

Actually I'm sure this isn't gonna' work. Flash? I don't think so.

Opposing force
19
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Joined: 10th Aug 2005
Location: England
Posted: 8th Aug 2007 16:35
Your sig picture is too big, and you're talking a load of rubbish...

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Benjamin
21
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Joined: 24th Nov 2002
Location: France
Posted: 8th Aug 2007 18:37
For the love of god, fatal error please resize your sig to the maximum size allowed (600x120) or lower.

Tempest (DBP/DBCe)
Multisync V1 (DBP/DBCe)
Inspire
17
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Location: Rochester, NY
Posted: 8th Aug 2007 18:46
The mods seemed to have gone dormant recently...

Squelchy Tom
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Posted: 8th Aug 2007 21:24
in theory you could compile a menu using DB or DBpro and have that menu access executables in a folder. For example have 3 worlds, then on the menu you could have display:

world1
world2
world3

upon opening the world you could continue from there, but still the gameplay would be pretty much liniar within the world.

but the filesize for a game that has many games inside it, would be massive.

BTW you missed a letter on your name... >___>
Inspire
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Location: Rochester, NY
Posted: 8th Aug 2007 21:33
Quote: "in theory you could compile a menu using DB or DBpro and have that menu access executables in a folder. For example have 3 worlds, then on the menu you could have display:

world1
world2
world3"


It's been done before, so it's not "in theory". GameCover 2, for example.

Quote: "but the filesize for a game that has many games inside it, would be massive."


No it wouldn't. You would just have the program change the level value in the setup.ini, allowing you to have all of your media in one folder, and in the long run, cutting down your file size significantly. It's what DarkFact did with DarkFaction.

uman
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Posted: 8th Aug 2007 23:30
The mods seemed to have gone dormant recently...



I am awake. I dont like much having to wake up. Enough said I think.



"There are those who said this day would never come - What have they to say Now?"
uman
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Posted: 8th Aug 2007 23:33
fata error,

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