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Newcomers DBPro Corner / Need Help Creating the Ground

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Open Source Pong 3D
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Posted: 8th Aug 2007 05:32
I've been trying with no luck to create the ground using a box oject. I want my game to look like Magic Ball. Heres a link to some screenshots of what it looks like:

http://www.bigfishgames.com/download-games/1324/magicball3/index.html

Here is the code i'm using:



Any help is appreciated.

Pong Master - Open Source Retro Memake of Pong in 3D
http://www.freepgs.com/opensourcepong3d
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Posted: 8th Aug 2007 05:50 Edited at: 8th Aug 2007 07:29
Edit: Sorry read the code a little to fast ill see if i can work somthing up for ya.


http://www.freewebs.com/zornoxstudios/
Learning C++ thanks DGDK
Open Source Pong 3D
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Posted: 8th Aug 2007 05:58
what do you mean? DBP is a 3d Game Creator.

heres some updated code:



I'm very close, just can't seem to make it big enough even though i keep increasing its size.

Pong Master - Open Source Retro Memake of Pong in 3D
http://www.freepgs.com/opensourcepong3d
Zergei
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Posted: 8th Aug 2007 06:03
That might be, because the camera is repositioning its self when you create the object at a distance in wich you can see all the object.

The command to unable the camera to do that is AUTOCAM OFF . Try it out. Remember that in this way you will have to position the camera so to see the object as however you wish.

Further on my stuff at...
TurboSquid.com
The3dStudio.com
Open Source Pong 3D
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Posted: 8th Aug 2007 06:14
No Luck here is my code:

Game.dba


Surface.dba


Please help.

Pong Master - Open Source Retro Memake of Pong in 3D
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Open Source Pong 3D
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Posted: 8th Aug 2007 18:21
Update:

Still no luck. I have given up due to lack of support.

Pong Master - Open Source Retro Memake of Pong in 3D
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Posted: 8th Aug 2007 20:48
You gave up in 1 day. You might as well just give up the language with that attitude.

Quote: "Update:

Still no luck. I have given up due to lack of support."

You cant blame us for your lack of skill.


http://www.freewebs.com/zornoxstudios/
Learning C++ thanks DGDK
Benjamin
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Location: France
Posted: 8th Aug 2007 22:07 Edited at: 8th Aug 2007 22:12
Quote: "I'm very close, just can't seem to make it big enough even though i keep increasing its size."

The reason it doesn't look "big enough" is because the camera is probably being repositioned to a position proportionate to the size of the object. Place the camera closer to the object and it'll appear bigger.

Remember that an object will appear a different size depending on the distance from the camera, just like in real life.

Quote: "You might as well just give up the language with that attitude."

I agree, something like FPSC is more suited to the kind of person that wasn't want to make any effort.

Tempest (DBP/DBCe)
Multisync V1 (DBP/DBCe)
Open Source Pong 3D
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Posted: 8th Aug 2007 23:20 Edited at: 8th Aug 2007 23:21
Quote: "you gave up in 1 day. You might as well just give up the language with that attitude."


I gave up after 4 hours of no progress.

Quote: "
The reason it doesn't look "big enough" is because the camera is probably being repositioned to a position proportionate to the size of the object. Place the camera closer to the object and it'll appear bigger.
"


I did that and it didn't work either, see this code sniplet for proof:



Pong Master - Open Source Retro Memake of Pong in 3D
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Posted: 8th Aug 2007 23:22 Edited at: 8th Aug 2007 23:23
Quote: "I gave up after 4 hours of no progress."

So you gave up in less then a day. Thats even worse. Try 3d gamemaker or FPSC.


http://www.freewebs.com/zornoxstudios/
Learning C++ thanks DGDK
Open Source Pong 3D
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Posted: 8th Aug 2007 23:33
Quote: "
So you gave up in less then a day. Thats even worse. Try 3d gamemaker or FPSC.
"


Problem with them is they are limited to 1 type of game gnere.

FPS Creator - First Person Shooter

3D Game Creator - Adventure/Doom Type

Also i heard 3D Game Creator bombed as it was so limiting, everyones game pretty much looked the same, 1 level per exe, limited graphics support etc. I do want to continue using DBP but, i can't seem to come to graps with it like i did with java.

Pong Master - Open Source Retro Memake of Pong in 3D
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Posted: 8th Aug 2007 23:47
Well first off i need to say sorry for being so rude.

Follow some tutorials you cant just jump right in the middle of everything. Your learning a language. Its like learning english you have to know how to put sentences together.

Be active on the board read peoples mistakes and how they fixed them. You will learn alot from other mistakes that poeple have made.


http://www.freewebs.com/zornoxstudios/
Learning C++ thanks DGDK
Open Source Pong 3D
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Posted: 8th Aug 2007 23:57 Edited at: 8th Aug 2007 23:57
Thats ok, i think if i can figure our how to move the camera as stated, then everything will turn out good. Heres the code i used:



Still the ground looks small. I can't seem to figure out my camera problem.

Pong Master - Open Source Retro Memake of Pong in 3D
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Xenocythe
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Posted: 17th Aug 2007 08:24
Veron
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Posted: 17th Aug 2007 10:26
And colour the box red or something to make it stand out.


[center]
AndrewT
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Posted: 17th Aug 2007 16:50 Edited at: 17th Aug 2007 16:51
You made a camera. You don't need to make a new one. Just use camera 0, cuz DBP starts with camera 0 by default.

--This is where my sig would be if I had the energy to make one...--
Gil Galvanti
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Posted: 18th Aug 2007 03:18 Edited at: 18th Aug 2007 03:19
edit: nevermind


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