@Hangar
If you use glue object to limb and glue 3 objects to your main space ship (limb 0) you can avoid creating individual limbs and maintain full control of the object options - you can also avoid repositioning the objects if you are trying to reduce computation overhead.
When a object is glued, it will behave much in the manner Comrade Robski describes in regards to it's relative position. But instead of using offset limb, you position the objects as if their origin is 0,0,0. This will automatically offset them in relation to whatever limb they are glued to.
Ex: The sphere is the main ship, and the 3 cubes would be the thrust objects. Use the arrow keys to move around.
sync on
sync rate 60
make matrix 1,1000,1000,25,25
make object sphere 1,50
for n=2 to 4
make object cube n,25
glue object to limb n,1,0
next n
rem position the cube limbs around the main object
position object 2,-100,0,0
position object 3,100,0,0
position object 4,0,0,-100
position object 1,500,25,500
position camera 500,200,-200
point camera 500,0,500
rem move cone around
do
if upkey()=1 then move object 1,5
if downkey()=1 then move object 1,-5
if rightkey()=1 then turn object right 1,2
if leftkey()=1 then turn object left 1,2
sync
loop
Enjoy your day.