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DarkBASIC Discussion / i need help fast !!!!

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I NEED HELP FAST !!!
17
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Joined: 9th Aug 2007
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Posted: 9th Aug 2007 09:01
Im in highschool in a computer 3d class . My class was approached by a company to give us a challenge ... to create a 3d video game using dark basic classic. so we took the challenge \" me and 4 other people \" im the only programmer for the game and we had 8 months ... well... long story short ... we beat out 20 other states and schools ... we won ... so im not cheating this by asking for your help ... im asking for your help because since we won ... we have to improve on the video game in certain areas ... \" we have to do this because its a video game designed to help middle school students struggiling in math \" so the whole thing is we have to improve because the company is comming back and we have to present it to every middle school in our area the problem is ... we have exactly 1 month from today ... and ive been having some big problems with the coding :\'( i need major help ! most of everything ive done in the game ive learned on this from mainly from TDK \" thank you Tdk btw\" ^_^ <3 so my problem is everytime i execute my game it brings up an error saying .. \" error at line ... not enough memory . so the game was 800 megs ... so i took 3 days and compressed the crap out of everything and now its down to 70 megs ... and it STILL does it >_< i need help !!! and the second problem is ... i cant figure out how to animate anything in DB for instance i dont know even where to start to animate something ... i need basically like a river of water flowing in the game >_< please help me !!!!
I NEED HELP FAST !!!
17
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Joined: 9th Aug 2007
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Posted: 9th Aug 2007 14:27
ok ... after alot of time working on it before this posted ... i fixed my memory issue " thank god " and i have my river in seperate plains ... with a kewl water texture i found on here .. the problem is now how do i animate the water to look more real ? instead of it just moving in a loop on the object thank you !
Insert Name Here
18
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Joined: 20th Mar 2007
Location: Worcester, England
Posted: 9th Aug 2007 14:47
(The teacher inside me is reeling from the grammar)
OK, let's begin. 800 megs!!??? What did you have in that program? I believe there have been problems in the past with memory, but I can't put my finer on the solution, try searching for it. Secondly, you need to read some of TDK's tutorials. I'm sure there's a tutorial in there somewhere to do with animating things.
(Teacher's still reeling)

I never tell the truth.
That ain't a paradox.
I always tell lies is though.
I NEED HELP FAST !!!
17
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Joined: 9th Aug 2007
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Posted: 9th Aug 2007 15:01
thank god this isnt english im trying to

-scroll object texture 6,0.0,0.01 " i only need the water to move one way ..." but every loop i try makes the program not run ><


thank you for your help btw.
Zeus
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Location: Atop Mount Olympus
Posted: 9th Aug 2007 17:13
Have you used a water effect?

Don't let him fool you, this avatar is constipated.....
Insert Name Here
18
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Joined: 20th Mar 2007
Location: Worcester, England
Posted: 9th Aug 2007 17:32
If sync is on but there isn't a sync in the loop the program sometimes doesn't work.
Post your code, that gives us more information.

I never tell the truth.
That ain't a paradox.
I always tell lies is though.
I NEED HELP FAST !!!
17
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Joined: 9th Aug 2007
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Posted: 9th Aug 2007 17:57
well i fixed my water issue ... im gonna leave it the way it is ... it looks half way decent ... so no sence in fixin something thats not broke right ? the problem is my posts take like 5 hours to post lmfao ... so im fixing the issues within the 5 hours before u guys can help meh but now ... im having an issue with collision ... my character isnt colliding with the .x file in my second level ... so when i went to put invisable walls up ... its giving me an error now ... saying " runtime error at line 593 . Severe Exception . " wtf? " i wont be fixing this one anytime soon ... because i have no idea wat it is -_- help meh !

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Libervurto
18
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Joined: 30th Jun 2006
Location: On Toast
Posted: 9th Aug 2007 18:57
Quote: "Have you used a water effect?"

What?

Quote: "-scroll object texture 6,0.0,0.01 " i only need the water to move one way ..." but every loop i try makes the program not run ><"

What do you mean "not run"?
Can you post some code so we know what you're talking about.

Your signature has been erased by a mod because it was rubbish.
roddman
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Joined: 24th Jul 2007
Location: Over There
Posted: 9th Aug 2007 19:22
I don't understand what you mean by
Quote: "every loop i try makes the program not run"


What does the program do return an error message or just lock-up?

Cory
I NEED HELP FAST !!!
17
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Posted: 9th Aug 2007 20:18 Edited at: 10th Aug 2007 10:56
well ... as me being pressed on time i ended up loosing a day of code to get ahead from my last problem . " i had a random message display every time i executed the game " theres only one problem left to my game now <.< amazingly and i should be done ^^ the problem is that my bmp`s wont go onto my .x files as a texture... i saw a forum earlier but it didnt help me ... when i put the texture on it ... the color comes up but the texture is like 1 pixel spread around the object. any suggestions ?



REM *** START SYSTEM SETUP SECTION
backdrop on
color backdrop 0
sync on : sync rate 45
sync
autocam off
hide mouse
set emulation off
Pixelator
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Posted: 14th Aug 2007 23:58 Edited at: 14th Aug 2007 23:59
Im pretty sure that there is a command that scales textures.

CONGRATULATIONS ON WINNING!!!!

The problem with the gaming community is people think that the resolution of a game defines how good it is. I am not afraid to make a game where the main character is 50x50.
Libervurto
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Posted: 15th Aug 2007 01:27
a texture has to be mapped onto an object for it to be displayed properly. You could try the scaling texture thing but I don't think it will help.

Your signature has been erased by a mod because it was rubbish.
I NEED HELP FAST !!!
17
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Posted: 15th Aug 2007 04:54
yaaa ive tryed that

scale object texture object #,scale,scale ... ive tryed it up to 150 x 150 and nothing any other ideas :< ?

thank you for the replys guys ^^
Insert Name Here
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Location: Worcester, England
Posted: 15th Aug 2007 19:11
shouldn't that be down to like, 1%? I mean, it sounds like the texture is too big, not too small. But anyway, obee87's right. you need mapping for it to work right.

(N-1)/n*100<n2/n-n/2+n/4*2+100
I NEED HELP FAST !!!
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Posted: 16th Aug 2007 22:45
ya i tryed the texture normally ... smaller ... then larger :/ and it looks the same every time 1 of the object im having trouble is a tube like thing ... on the inside of the tube the texture wont go on ... the other is a gate ... you have to have black so its see through ... but on the bars it wont take the effect
Insert Name Here
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Posted: 17th Aug 2007 00:04
set object turns black into transparent on a particular object.

(N-1)/n*100<n2/n-n/2+n/4*2+100
Libervurto
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Posted: 17th Aug 2007 17:18 Edited at: 17th Aug 2007 17:19
if you are making a tube with the circular faces transparent you'll also want to turn face-culling off, this is also set using the SET OBJECT command and means that the inside faces of the tubes will be displayed.

There is a way to alter UV texture data using a memblock.
I am experimenting with making objects from memblocks but I haven't got as far as textures yet.
Look at the memblock commands in help and MAKE MEMBLOCK FROM MESH.

Your signature has been erased by a mod because it was rubbish.

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