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FPSC Classic Scripts / Coding a tesseract

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protoborg
17
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Joined: 2nd Jul 2007
Location: Somewhere in this reality
Posted: 10th Aug 2007 06:43 Edited at: 10th Aug 2007 21:26
I have had the "brilliant" idea to create a level that is a tesseract. In other words, it would consist of a 4 dimensional hypercube. The only real problem I can foresee is how to make the rooms seem to be connected to six other rooms regardless of which direction you travel in. I thought of one way to achieve this effect. I figure that, since you can place multiple objects in the same physical location in cyberspace, I could just have a script show the objects that are relevant to the room you are in. For example, you are in the living room. You walk through the West "door". You are now in the dining room. The script would simply hide the living room objects and show the dining room objects. This leaves me with two questions. Does anyone have any better ideas? How could I implement this idea?

You know your code sucks when it does what you want before you know what you want.
rolfy
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Posted: 10th Aug 2007 15:17
Teleporters.

Best rolfy.

Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 10th Aug 2007 15:24
Sorry but i dont quite get it...

On the 4 dimensional hypercube?!?
protoborg
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Posted: 10th Aug 2007 21:26
@Cheese Cake:
A line is 1 dimensional. A square is 2 dimensional. A cube is 3 dimensional. A tesseract is 4 dimensional.

1D line has 2 points.
2D square has four lines.
3D cube has six squares.
4D tesseract (hypercube) has eight cubes.

The fourth dimension could be time or simply another "side" to reality. Think of a 2D person on a page. They would not be able to envision a 3D cube. Similarly, we as 3D beings cannot envision a 4D object. The tesseract would, from the perspective of someone inside, be infinitely large. The rooms would seem to connect to each other from every side.

Room 1 would connect to all of the other rooms. Likewise, room 2 would connect to all the other rooms. This would, of course, mean that you could enter the tesseract, but you could never leave as the doors from each room would only connect to another room. Does that help?

@Rolfy
I considered using teleporters, but the teleporters in cannot be in the same location as the teleporters out. This means you would not appear in the same location relative to the room center as you left. The whole point is to make it appear as though you have merely walked through a door. The player would feel as though they are inside an infinitely large cube. Google tesseract to see what I mean.

You know your code sucks when it does what you want before you know what you want.
AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 11th Aug 2007 01:42
For a new member, you seem to be full of awesome ideas. Good luck.

Cheers,
AaronG

Cheese Cake
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Posted: 11th Aug 2007 02:26
protoborg.
Thanks for the explanation now i know.
Seems like a great idea!
pigs can fly
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Location: Luxembourg
Posted: 11th Aug 2007 13:25
Would be cool to make such a thing, but I don't think that is possible... (in FPSC)


But who knows, Portal technology and modifiable gravity (like in Prey) are also possible (in games) so why not this one?

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tyrano man
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Location: Battle City - Kalspher :)
Posted: 12th Aug 2007 16:32
Quote: "1D line has 2 points.
2D square has four lines.
3D cube has six squares.
4D tesseract (hypercube) has eight cubes."

That doesn't really work, as time is the 4th demension. That would mean the tesseract is actually 5-dimensional. As you experience time going by too. (at the standard rate).

And to all who wonder, time travel is possible; but only forwards and at a steady rate.

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xplosys
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 12th Aug 2007 16:59
Quote: "And to all who wonder, time travel is possible; but only forwards and at a steady rate."


Backwards is probably possible too, but we just don't understand it yet.

Best.

I'm sorry, my answers are limited. You must ask the right question.

protoborg
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Joined: 2nd Jul 2007
Location: Somewhere in this reality
Posted: 15th Aug 2007 07:44
@tyrano man:
If you read my earlier post you see that I referred to time. It is actually not a dimension. The common use of the word dimension is to refer to the physical planes of reality. 3D is height, width, and depth. The fourth (and higher) dimension is one which we cannot conceive of because we are limited to three dimensions.

You are right about one thing, though. Time travel IS possible. However, it can go backwards as xplosys said.

You know your code sucks when it does what you want before you know what you want.

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