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FPSC Classic Models and Media / Good Poly Count for DX10 Weapons?

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dstone09
18
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Joined: 19th Jul 2006
Location:
Posted: 10th Aug 2007 09:17
What is a good polygon count for Rifles and Pistols for FPS Creator X10? I am currently modeling a HK416 and learning to texture, if any of the weapons are any good I would like to make a free model pack. Any help is appreciated thanks in advance.
vorconan
17
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Joined: 4th Nov 2006
Location: Wales
Posted: 10th Aug 2007 12:06
I would keep them around 3000-3500.



Accoun
18
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Joined: 9th Jan 2006
Location: The other end of the galaxy...
Posted: 10th Aug 2007 12:47
But I think Jon's models are ~4000 poys or a bit higher and they are fine.

Make games, not war.

Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 10th Aug 2007 12:51
You mean his model pack 5?
Or his x10 characters?
Endless Fps Team
17
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Joined: 25th Jul 2007
Location: At home...
Posted: 10th Aug 2007 14:02
Hey, email me, i have some situations i need to talk to bout modeling....And ill include my first weapon...[email] outsidepain@yahoo.com

Endless Fps Team
Accoun
18
Years of Service
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Joined: 9th Jan 2006
Location: The other end of the galaxy...
Posted: 10th Aug 2007 16:19
Quote: "You mean his model pack 5?
Or his x10 characters?"

I mean x10 models, but I think beretta is also ~4000 polys w/hands.

Make games, not war.

tyrano man
17
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 10th Aug 2007 21:50
I'd expect about 5-6k for a gun with hands.

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.

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