Is there a way to be able to use 3d models, music, sounds, etc. in your game without it being available for the public to see, take, change, etc.? For example, someone (with too much time on their hands
) could take a texture and re-draw it and change the game. I know there's a section of the project manager for media to include in exe, but I have a few questions:
In project settings, you must choose "EXE with attached media", correct?
Is it wise to check either "compress" or "encrypt" under that option?
How would I go about finding these files when I use load commands inside the program? (what path should I use)
ZOMG