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FPSC Classic Models and Media / Issues (PLEASE HELP)

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Troy Chambers
17
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Joined: 6th Aug 2007
Location: the PHOENIX space station
Posted: 18th Aug 2007 05:46
This is a stupid question, but I'm kindof a newby, I'm trying to put some models and stuff I got into the entity bank, but I can't find it, how do I put the stuff in there. Please Help!!!!!

Troy Chambers
Burianu
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Joined: 27th Apr 2006
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Posted: 18th Aug 2007 06:12 Edited at: 18th Aug 2007 06:20
Program files/The Game Creators/FPS Creator/Files/entitybank


There ya go, dude!

EDIT:

Umm, mods? Should probably lock this...

"LET'S DO THE TIME WARP AGAIN! LET'S DO THE TIME WARP AGAIN!"

----- Rocky Horror Picture Show, OF COURSE!
Moubious1
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Joined: 18th Aug 2007
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Posted: 19th Aug 2007 09:17
When i put the file in the entity bank it appears in the Fpsc but when i move up to it.. it says i got a new weapon but it doesnt show up.? can anyone help?

Ace of all Peace
Troy Chambers
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Location: the PHOENIX space station
Posted: 30th Aug 2007 06:46
When I tried to use the updates like Burianu said but that made it worse, I'll try re-installing the packs later and hopefully the characters will work then, because I already got the weapons to work, but characters crash it.

Troy Chambers
CLiPs
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Joined: 20th Jan 2006
Location: California
Posted: 30th Aug 2007 07:54
When putting an entity in your model section of your fpsc pay close attention to your fpe file for your model.

Depending on where you put your mesh you will have to point to that directory where that mesh is,

Also where your texture is you need to point to that directory also...

And ofcourse you put your fpe script in your
Program files/The Game Creators/FPS Creator/Files/entitybank

Probably the best thing for you to do is go into your entity directory look at the other fpe files (open in notepad) to see exactly what I am talking about here. Hope this helps...

If you think education cost so much you should see how expensive ignorance can cost you
ASTECH
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Posted: 30th Aug 2007 22:48
This should have been posted in Chat or you could have just emailed a mod.



Troy Chambers
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Location: the PHOENIX space station
Posted: 31st Aug 2007 02:09
Um CLiPS, what directory, I have no idea at all what you said.

Troy Chambers
vorconan
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Location: Wales
Posted: 31st Aug 2007 14:20
@Astek

Why e-mail a mod? The forums are for questions.

@Troy Chambers

Read clips' post again, it's not hard.



Ice Cube
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Location: United Kingdom
Posted: 31st Aug 2007 18:54 Edited at: 31st Aug 2007 18:55
Quote: "Um CLiPS, what directory, I have no idea at all what you said."


Well, he has explained it very well, but I will add something:
When a file uses another file, the first one has to know the correct path for the second one.
The *.fpe file has to know the path for the mesh and texture of the object.
For example if you want to create an entity with "fpsc entity maker", you have to specify the path for the texture - the easiest way is to have all the files (mesh, texture...) in one folder.

You can begin by downloading fpsc entity maker and watch all the tutorials included in the zip file.

Good luck!

http://yuppieserve.com/fpsc/
Troy Chambers
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Location: the PHOENIX space station
Posted: 8th Sep 2007 21:41
Uh, Ice Cube, the problems aren't coming from custom characters though, it's from the stock from V1, MP2, and MP4 that are doing this, I've never made custom models, but I'll try out entity maker and segment maker, I want to make some stuff. As for clips's post, I just need to know where the directory is.

Troy Chambers

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