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RDF
User Banned
Posted: 20th Aug 2007 06:36
Your John Pringle a secret agent sent to places were murders have tooken place, and now you have been sent to a Lobby were you will see things you will never want to see again, so get ready for FEARDOM the most intense game you will ever play in your life.


I know im a noob but i dont want any of that oh hes a noob we better take it easy on him, i want straight up feedback if it sucks bad then tell me, because i have to know what to fix

Pic 1

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Systemous
17
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Joined: 30th Jun 2007
Location:
Posted: 20th Aug 2007 10:01
Man as i can that's a really nice pic of ur game.
RDF
User Banned
Posted: 20th Aug 2007 12:53
this ones a little plain but...

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Robert F
User Banned
Posted: 20th Aug 2007 13:22
looks good man

Robert F
Cheese Cake
18
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 20th Aug 2007 14:08
Well looks good!

But maybe you could place a little more entities in it.
Entities for on the table or entities for on the wall etc etc...


And also in what year is this game supposed to be?
game lover
18
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Joined: 27th Apr 2007
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Posted: 20th Aug 2007 14:29
well the story is ok can we have more info on the story?

Also more entities as cheese said before


But otherwise it seems like a cool game, and I will be watching this thread

We all want to be awesome, but does awesome want to be us?
RDF
User Banned
Posted: 20th Aug 2007 14:32
Quote: "And also in what year is this game supposed to be?"


I guess present time.

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Cheese Cake
18
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 20th Aug 2007 14:58
RDF.
If its present time... then i think its better to get rid
of the sci fi stuff.
And look for freebies on the forum or make your own.


Also about the story...

Its a....(very)common story.
Most of the forum games are almost the same. (with story that is)

Unless thats not the whole story...
Maybe you could inform us a little more.
RDF
User Banned
Posted: 20th Aug 2007 15:12
Quote: "If its present time... then i think its better to get rid
of the sci fi stuff."

ok

well i cant really think of anything so do you guys have any ideas
RDF
User Banned
Posted: 20th Aug 2007 15:13
Bathroom

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RDF
User Banned
Posted: 20th Aug 2007 15:14
Bathroom again

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Stoopid
18
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Joined: 8th Jul 2006
Location: Outside your window with a laptop.
Posted: 20th Aug 2007 18:15
I would make those handdriers static, otherwise they will be all lit up, when other stuff is darker.

RDF
User Banned
Posted: 20th Aug 2007 18:21
Quote: "I would make those handdriers static, otherwise they will be all lit up, when other stuff is darker"


ok thanks i did not realize they were
Inspire
18
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 20th Aug 2007 18:43
I'm with Stoopid.

Haha.

I really do agree with him on that.

RDF
User Banned
Posted: 20th Aug 2007 19:14
another pic, im trying to put together a first level demo if anyone wants it(if you do tell me)

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Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 20th Aug 2007 21:13
Looks pretty good, especially for a new user

Quote: "so get ready for FEARDOM the most intense game you will ever play in your life."


Sorry, but nothing beats a conquest battle on BF2142 with 64 players (nothing beats the lag too...). Especially when the heavy artillery comes into play


Vote today and play the games!
ASTECH
17
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Joined: 18th Jul 2007
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Posted: 20th Aug 2007 22:45
Looks nice, but somewhat unrealistic in entitiy placement and room layouts. Keep working on it and you'll get there.



TGPEG
18
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 21st Aug 2007 00:13
Try working to stock photos. Go and find a bathroom, take some photos and make your level in a similar style.

Oh, on second thoughts, don't.

[center]
The Join Button. Click it. You know you want to.
Disturbing 13
20
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 21st Aug 2007 01:43
Quote: "Oh, on second thoughts, don't."


Why not? That's an excellent suggestion. For anybody doing projects that take place in current or similar time periods taking pics of real scenes and replicateing them is an awsome way to get more realisim.


RDF
User Banned
Posted: 21st Aug 2007 02:24
screens from level 2 coming soon
Robert F
User Banned
Posted: 21st Aug 2007 03:25
this game looks like its gonna turn out pretty good

Robert F
RDF
User Banned
Posted: 23rd Aug 2007 02:06
New pic

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Troy Chambers
17
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Joined: 6th Aug 2007
Location: the PHOENIX space station
Posted: 7th Sep 2007 03:35
Game looks awsome, not noobish at all, that is great for a noob, I'm a noob and working on a horror also, hope I can do the levels and stuff as good as yours.
One suggestion for screenies though, post some with enemies right in front of you and attacking, it will show more of the game, so far your just showin' levels. BTW awsome level design and lightmapping.

Troy Chambers
ASTECH
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Posted: 7th Sep 2007 03:53
I'm developing a horror/sci-fi game right now as well but its not just about zombies, it has bigger depth in story and why your killing all these enemies actually has a bigger purpose than a regular story.

The blood looks misplaced... I just wouldn't use it on that segment.


Stoopid
18
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Location: Outside your window with a laptop.
Posted: 7th Sep 2007 04:12
Quote: "I really do agree with him on that."


What do you mean by that?!?! J/K

Looks good. BUT!(ew)
Quote: "The blood looks misplaced... I just wouldn't use it on that segment."
Yes. What he said.

-+-BTW-+-
Why are the wheelbarrel and handcart in the air??


ASTECH
17
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Posted: 7th Sep 2007 06:07
Quote: "Why are the wheelbarrel and handcart in the air??"


He doesn't understand the laws of physics? *Laughs*


Mr Kohlenstoff
19
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Joined: 7th Jun 2006
Location: Germany
Posted: 7th Sep 2007 21:10
Quote: "He doesn't understand the laws of physics? *Laughs*"


Or maybe the objects don't.

Looks nice, but I personally don't really like the bathroom-lightning, a too big light-contrast for one room. Apart from that -> great.
And yes, give us a demo.

Cheese Cake
18
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 7th Sep 2007 21:11
Stoopid.
Umbra also had some furniture floating in the air.

Its common for psychical\horror type of game.
And its certain fun to play that kind of games.

Since you dont know what is "real" or not.
Or what is dangerous or not.

So you allways have to look for anything in particular.


Cheers,
Cheese Cake.
ASTECH
17
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Posted: 7th Sep 2007 22:16
Quote: "Stoopid.
Umbra also had some furniture floating in the air.

Its common for psychical\horror type of game.
And its certain fun to play that kind of games"


Well I don't think his game takes place in a dream world... the real world maybe? And I know that crap just don't float in the air.

I didn't mean nothing by that Cheese Cake either so.... yeah.
I'm going to play Bioshock now...


RDF
User Banned
Posted: 8th Sep 2007 02:19
the game is supposed to be like a ghost like game, sorry i have not been working on this in a while... ive been busy with school, but i guess i will start again soon
Troy Chambers
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Location: the PHOENIX space station
Posted: 9th Sep 2007 05:05
How do you get stuff to float in the air.

Troy Chambers
Stoopid
18
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Location: Outside your window with a laptop.
Posted: 9th Sep 2007 05:26
Use page up and page down.


ASTECH
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Posted: 9th Sep 2007 06:14
...and turn their physics off and make them static.


RDF
User Banned
Posted: 9th Sep 2007 21:37
give me another week and a half to release a demo, and i was wondering if there was a way to turn on phisics to objects when you walk into a triggerzone like..... you see boxes in front of you but when you walk up to them, they fall to the ground? Just wondering if that was possible
Troy Chambers
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Location: the PHOENIX space station
Posted: 9th Sep 2007 21:55
I was wondering how to do that to, it's a good idea for horror games.
Feardom looks great dude, keep it up.

Troy Chambers
Robert F
User Banned
Posted: 10th Sep 2007 01:12 Edited at: 10th Sep 2007 01:17
wish i was this good when i was a noob
RDF
User Banned
Posted: 10th Sep 2007 01:19 Edited at: 10th Sep 2007 03:04
@ Troy Chambers
Thanks a lot man

@ Robert F
I guess im a lucky one

I might also make a mini game to go into DarkFacts Comp.

Edit: Pic attached

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Stoopid
18
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Joined: 8th Jul 2006
Location: Outside your window with a laptop.
Posted: 10th Sep 2007 05:45
Lol. Talk about brutal. Wood through your body. OUCH.


RDF
User Banned
Posted: 10th Sep 2007 12:39
Another Pic of a Dead Guy

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ASTECH
17
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Joined: 18th Jul 2007
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Posted: 10th Sep 2007 22:41
Good work RDF. It looks nice.


RDF
User Banned
Posted: 10th Sep 2007 22:42
@ASTEK

Thanks alot man, it really means alot to here stuff like that
Cheese Cake
18
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 11th Sep 2007 00:49
Look for airslide's corpse media.

I dont know what the thread name was though.

But it has some good corpses.

Cheers,
Cheese Cake.


Troy Chambers
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Location: the PHOENIX space station
Posted: 11th Sep 2007 00:57
That's sick and disturbing, how'd you do that exactly, honestly how do you get that kindof stuff on the walls, I can only put entities and overlays on the floors, except for wall furniture.
Looking good RDF.

Troy Chambers
RDF
User Banned
Posted: 11th Sep 2007 01:49 Edited at: 11th Sep 2007 01:50
Quote: "honestly how do you get that kindof stuff on the walls"

its a secret, no im just kidding you just have to rotate it and turn it to static, oh and use page up and down
RDF
User Banned
Posted: 11th Sep 2007 03:03
New screeny

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RDF
User Banned
Posted: 11th Sep 2007 03:03
another new screeny

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Troy Chambers
17
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Posted: 11th Sep 2007 03:10
Thanks, I'll try that, awesome new screenies, like the prison level. And enemies in the room shown in the 2nd one will be hard to see, awesome.

Troy Chambers
RDF
User Banned
Posted: 11th Sep 2007 03:13 Edited at: 11th Sep 2007 12:42
@ Troy Chambers
Thank you

Edit: new pic

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RDF
User Banned
Posted: 11th Sep 2007 12:43
another new picture

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RDF
User Banned
Posted: 11th Sep 2007 12:43
pic

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