Edit: Sorry i have looked and found it,
Very stupid of me, it was in the character itself.
Sorry for this bump...
But i had this question (no i dont have any issues or bugs)
This was more concerning what the exact animations are.
I have looked into this script: dumbzombie.fpi (from
http://www.uberdroid.com/gravematter/)
And what i was looking for is:
At certain points in the script it gives the action to the
character to walk, or attack.
And in order to do that you have to assign an animation
with that action.
Animation: 1, 2, 3, 4, 5, 6, 7...etc etc..
Well i have looked into my models that are rigged with the
stock biped.
And it has a lot of frames.
But i dont see that they are separated somehow.
For example.
If i would like to make it so that the player is distant further
then [...] the character does the running animation..
in which is this running animation placed?
1, 2, 3, 4.....
And also is there a list with all of the animations?
It would help me alot if there is.
Thanks in advance!
Cheers,
Cheese Cake!