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Newcomers DBPro Corner / Include help

Author
Message
Mussi
21
Years of Service
User Offline
Joined: 27th Jan 2003
Location: Netherlands
Posted: 7th Jun 2003 00:31
i want to include *.dba files in my engine but i don't want them to be put in my engine. what i mean is that if i change an included file and run the executeable, the changes i made in the included files are loaded. does someone understands what i mean, if you do could you plz help me
Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 10GB HD, Riva TNT2 Ultra 32mb
Mattman
21
Years of Service
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 7th Jun 2003 01:43
I would try to help u if i could understand you
Please explain more!

Computers make it easier to do a lot of things, but most of the things they make it easier to do don't need to be done.
---Andy Rooney
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 7th Jun 2003 02:16 Edited at: 7th Jun 2003 02:17
Not possible.

All the #includes are "compiled" into the final exe.

What you are trying to do is write objects that interact with one another.

Even if you could, you would still have to compile each dba before it would run.

But of course, you've designed it as a #include, therefore it's more likely than not incapable of being compiled!

DLLs can do this, but that's getting technical.

Thanks in advance.
All the Best,
StevieVee
Mussi
21
Years of Service
User Offline
Joined: 27th Jan 2003
Location: Netherlands
Posted: 7th Jun 2003 12:48
in DB this was possible i think. it would be handy for making patches for a game. too bad

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 10GB HD, Riva TNT2 Ultra 32mb

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