Strangely I agree with a lot of what you said Indi. Why? Well because I have come across some of those problems...collision code suddenly stops working on an update - so I now use an external plugin, using multiple shaders cause problems - I can't even have water running with a normal map shader running as well without an issue and my most recent problem is LUA related. I am tolerant of these problems, because I can work around them...more tolerant than I was of Hexagon 2's bugs, but then I'm fussy about what I use for 3D modelling and like that to work properly...and I can understand where you're coming from the DBP point of view because it's just like the Hexagon of programming. My current lua related problem stops me from progressing - so it'd mean a lot of working around it...so clueless of my problem (with no available forum advice) I am waiting until I can buy Unity or DarkScript to solve my issues - so in the meantime I've been playing with Torque.
Though DBP has a lot of positives, hence I continue to use it, for one this it's easy and quick to get results...but I have also discovered so is Irrlicht in C++ and Ogre as well - though harder than DBP they follow the same sort or principles.
However it's a shame you have a beef with DBP as I am quite happy with it despite its problems, but each to their own.
Quote: "Its obvious this place is for kids and deluded fanbois, enjoy it, im out of the forum.
The community here cant tolerate proper criticism, its full of ego driven ladder climbers.
A ladder leading nowhere.
Not my problem, thanks to a very select few who I did connect with and learnt some stuff.
Im sure some mod is going to lock this, its obvious I havent used a swear word, and proven what Im saying is legit, I gave it a ten year shot.
However the game dev spin doesnt wash with me anymore, especially when someone speaks the truth about the mess this place is in.
Go Ahead and lock it, you only prove the reasons above why to avoid this development language and community with its hypocrisy.
You don't have to agree or like what I have said, Its one persons opinion who is leaving for they dislike what they see and have experienced over many years."
The community comments are the ones I disagree on...'Kids and Deluded fanboys' I consider unfair - fanboys are one of the most irritating types of people I cannot stand...And I'm comfortable with the people here. As for kids, yes they're here and they valuable to the community - though some a foolish, but they contribute as much as the adults - Xenocythe is one of the main 'youngsters' contributing and I'm sure you wouldn't say anything negative about him. I have found the community friendly and helpful and a number of members open minded during my years here - there have been disagreements and arguments, but that happens at a number of online communities and not just the fanboy and ones with kids in it - there was one on a 3D community that has been on for a while and recently solved and these were between grown men who are professional 3D artists. Discussions tend to be mature - though you do get people saying stupid things...with a community this size you're bound to find that and these people shouldn't reflect everybody else.
The community can take criticism...it just has and look out of all of your repliers and see who are offended and who aren't...And it's not because you made that comment - Cattle Rustler I've seen take constructive criticism over the whole incident you brought up - by insulting him and all that he didn't give you the same respect.
I've seen others accept criticism and admit they're wrong...though you have had some that aren't...but look upon society and see how many are open minded and those narrow minded, it's normal.
I know the community has its problems, I've tried my hand at getting people to 'behave' I even made a 'chill out dudes' thread a while back in hope I could rant about some of the 'negativity' going on during the time, it got locked and people flamed...However Soapyfish decided to make a similar thread done in a much more tactful and entertaining way.
But since then I think the community has improved a lot - there were times I got annoyed with it, but it has picked up, I don't see as many flamers around (Though they do still annoy me, and I have told people off for doing it)
On the unprofessionalism, no it's not professional...the majority are hobbyists and I think that's good, plus people like to have a bit of fun - the whole point of a hobby - Dark Basic is more directed at hobbyist indies than professionals, even if you do have Dark Basic
Professional. Personally I'd prefer it to stay 'unprofessional' it allows for a more relaxed attitude - people get help and produce the results they want either way...if we wanted professionalism we'd go to GameDev.net.
As for the mockery...you're very right, there are people that mock Dark Basic and its community - some of them are right in terms of immaturity and idiotism of the FPSC community that thanks to KeithC and his crew has improved (A FPSC customer on one of the 3D forums I surf made that comment) and most people I've seen mock DBC/DBP has actually been C++ elitists and often or not their argument is really outdated, kind of like using the features of MacOS 8/9 to criticise the latest release of MacOS X. As for those you've seen, I don't know, they might be different.
But again, flaws are unattractive and if you dislike them...suit yourself, it's you and we can't dictate what you want and how you feel.
As for you leaving...after your attitude towards Cattle Rustler I kind feel reluctant to say 'It's a shame' for one thing your post was hypocritical of all of the things you've told members to do and not to do. You have contributed to the community and have caused tension amongst people at the same time...As you've got a reason to leave and it's your choice, I'll just say goodbye and good luck in your future endeavours.
Quote: "If you ask me, it's extremely easy to use (with the exception of error messages - these need work, Lee!) in comparison to any other language I've used, in terms of result/work. You need something like 2 pages of garbage to put a coloured triangle on screen in Bloodshed C++. To texture it, it's even more."
Indeed, but you don't need that much coding in C++ to get that, there are plenty of SDKs out there that cut out the work almost as much as DBP does, like Ogre, Irrlicht, Truevision 3D and Dark Game SDK. You also have games engines like Torque out there. But I still like Dark Basic for its ease over everything else at the moment.
Hakuna Matata