Hey All,
I've had FPS for a-long time now and have only just been messing around with it to see what sort of potential it has for my own little project. After learning the ropes before jumping into a full project, I’m now able to actually jump in and start my project up.
It's called
Behind Cover
My first 2 screens are a (Prototype) map. Models and textures are not final. I have already been working on high res models and textures for this map (the first). I plan on using all my own models which I've mostly nearly all done. Just these are very quick mock-ups of the map layout.
Changes made to FPS itself (My own stuff)
1. New WW2 weapons with Hands.
2. To use all own models.
3. New HUD
4. New MP objectives
5. High Quality sounds (explosions ect)
6. Triggered Depth charges ect.
7. Range of maps following: The Beach Landings, Operation Market Garden, Liberation of Caen.
8. To give players a sense of OUTDOORS.
The Map Name: The Black Sands
Objective: British (Day) / SAS (Night) to reach the top. Nazi to eliminate all opposite team.
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Game Designer
www.jamesallsopp.blogspot.com
It just isnt sony