Quote: "many have tried and failed at D-day style levels, including myself, this looks superb, i got pretty close tbh but i quit and gave in lol, well done on a superb looking d-day level
my main issue was the frame rate, i tried to create it so that there was lots going on around the player, like random explosions, and tried to make up for the lack of characters in the level by making the characters die frequently and respawn new players in their place at the bottom of the beach. Also i tried to make up for the machine gun fire by just using 3 enemies who rapidly fired none stop, long range rounds at the player. But despite cutting many corners and getting a decent effect the frame rate still suffered."
I've started to look into FPSX10 for the actual level as i do understand getting the d-day beach feel is dam hard. As 100's of soldiers would be running up the beach along with your self being mowed down by german mg fire. A-lot of explosions and sound effects, screams, gun fire and bullets hitting the sand.
I think atm FPS cant handel it. Although the MG fire atm is just a huge decal on an angle. Hopefully i'll have better options with FPSx10.
I mite be looking for another artist to join me soon, as a-lot of environment based work needs to be worked on. Also someone with weapon animating/scripting skills would be a plus
It just isnt sony
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