Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Ball script

Author
Message
SBOVIS
17
Years of Service
User Offline
Joined: 10th Apr 2007
Location:
Posted: 3rd Sep 2007 12:32
Hi,
I need a ball script so my ball entity can move properly. At the moment the ball is dynamic and I have made the angle set to 360 degrees so it spins when thrown.

But when it hits the floor it slides across it, instead of rolling. Does anyone know how to do this?


Many thanks
TGPEG
17
Years of Service
User Offline
Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 3rd Sep 2007 13:05
Ermmm, no. Not without editing the source code. FPS Creator's physics engine cannot simulate proper rolling, as the ball is made out of polygons, and the weight is distrubuted evenly. There is no way to make the ball roll. However, it may be possibe to use the Alt Texture funtion to make it seem as though it's rolling.

[center]
The all new EG Interactive Forums.

Login to post a reply

Server time is: 2024-11-23 20:52:43
Your offset time is: 2024-11-23 20:52:43