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FPSC Classic Models and Media / Static Entity Poly Limit??

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Ghost Games
17
Years of Service
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Joined: 1st Aug 2007
Location:
Posted: 3rd Sep 2007 22:33
Hi

Anyone that plz can tell me what the poly limit is for a static entity??


Thx

GG
Ezykeyal
17
Years of Service
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Joined: 13th May 2007
Location: Primordium
Posted: 4th Sep 2007 00:24
Check out the average amount of objects that came with the tool.
It is basically as many as the program can handle until it crashes so try to be as low as possible.
Deathead
18
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Joined: 14th Oct 2006
Location:
Posted: 4th Sep 2007 00:37
Quote: "It is basically as many as the program can handle until it crashes so try to be as low as possible. "

Hehe if you have a quite a poly heftly model it disappears anyways.

vorconan
18
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Joined: 4th Nov 2006
Location: Wales
Posted: 4th Sep 2007 01:01
The limit is way too high to even be thinking about, your computer would have burnt a hole straight through the floor.



Negrul1
17
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Joined: 31st Jan 2007
Location: Repairing Black Mesa
Posted: 4th Sep 2007 19:41
Quote: "your computer would have burnt a hole straight through the floor."
lol

(\__/)
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(> < ) This is Bunny. Copy Bunny into your signature to help him on his way to world domination!
tyrano man
18
Years of Service
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 4th Sep 2007 20:04
Quote: "The limit is way too high to even be thinking about, your computer would have burnt a hole straight through the floor."

I can think about it without my comp exploding
Anything around the 60k tris mark won't load. But its best to keep things as low as possible. Maybe 300-500 tris per static model.

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.

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