hi
someone that can help me with a step by step tutorial, about how to render to texture in 3ds max, "maybe some screenshots of the settings"
i had made a box and appleyed the 2 textures "Metal001_d2.tga" and "Wood001_d2.tga"
The metal texture on top and buttom, and the wood on the sides.
so my problem is that, when i export it out as a .x file i got 2 texture files. and thats bad, because i can only specifi one texture when i make an STATIC entity out of the box.
so i need some help to render these 2 textures down to one sigel texture, and get it appley on the box. so when i export it out as a .x file i only have ONE sigel texture file.
hope someone can help me out
like this link here its just only for 3ds max 5.
http://fordy.planetunreal.gamespy.com/gradientssmeshtutorials/9.html