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Geek Culture / Convention Presentations (Rick / Mike / Lee / Paul)

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Mrs Batvink
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Joined: 23rd Mar 2007
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Posted: 6th Sep 2007 14:04 Edited at: 6th Sep 2007 14:08
This thread will be updated over the coming days with information on the convention presentations. Much of it is from the previous newsletters, but the presenters will be adding a little more to whet your appetite.


RICK VANNER - FINANCIAL DIRECTOR
Rick will be giving an insight into the world of TGC. You'll get a chance to find out how the company ticks, what the future holds, and as the market in independent games creation rapidly progresses, how you could potentially be a part of that future.

“I will be outlining how indie developers can team up with the TGC team to sell their creations. If you’re developing a tool, a cool game or some custom media then TGC can help you bring it to a wider market. TGC will be expanding their reach to more game developers in the months to come, and I'll be presenting the details of this plan.”


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To attend, fill in the booking form and mail it back as soon as possible.
Alternatively, email me directly (michelle @ devink . co . uk) to pay online using Google Checkout.
Join the convention discussions here
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Mrs Batvink
17
Years of Service
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Joined: 23rd Mar 2007
Location:
Posted: 10th Sep 2007 11:11 Edited at: 11th Sep 2007 15:53
MIKE JOHNSON, TGC PROGRAMMER

Mike will be showing the benefits of using DarkGDK and how easy and flexible it is. He will also outline plans for the future of the technology. Mike is also responsible for Dark Physics which he'll present to you and advise how to get the best out of it.

"When using the Dark GDK it is possible to hook directly into the core engine. As an example of this I will be demonstrating how to load and animate character models from World of Warcraft in Dark GDK. Right now, I'm working on importing a full world from World of Warcraft, and I'll be presenting the results of these efforts at the convention. Of course, WOW is just one example. Technically, it's possible to do this with any media."

Mike will also be distributing the source code that accompanies the demonstration at the convention.


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To attend, fill in the booking form and mail it back as soon as possible.
Alternatively, email me directly (michelle @ devink . co . uk) to pay online using Google Checkout.
Join the convention discussions here
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Mrs Batvink
17
Years of Service
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Joined: 23rd Mar 2007
Location:
Posted: 11th Sep 2007 15:55
LEE BAMBER, HEAD DEVELOPER

FPS Creator X10 is naturally the focus of Lee's attention and has been for some time. He will be taking you behind the scenes of it's development, and reveal some of the tricks of the trade. The FPSC engine is written using the next generation of the DarkBASIC language, so this will prove to be a valuable resource for the future.

"I have been working with DirectX 10 and Windows Vista for a year now, so you can imagine I have a lot of technical knowledge to impart to those curious enough to ask. Aside from getting a peek at the new DBPro X10 and FPSC X10 before anyone else, you will also get a chance to poke my brain with a stick to see if anything falls out. If you want to meet the guy who went to war over R&D tax credits, and won, come along and we’ll swap our stories, both real and imagined. I will be the first one to arrive and the last one to get up, and just so you know which one is me, I will be the one with a Guinness in each hand. My favourite part of the event has to be the impromptu strolls down memory lane, and a gathering of game coders is a great place for nostalgic musings and harking back to the glory days of coding by abacus and frying toast on your power block."
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To attend, fill in the booking form and mail it back as soon as possible.
Alternatively, email me directly (michelle @ devink . co . uk) to pay online using Google Checkout.
Join the convention discussions here
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Mrs Batvink
17
Years of Service
User Offline
Joined: 23rd Mar 2007
Location:
Posted: 12th Sep 2007 16:21 Edited at: 12th Sep 2007 16:22
PAUL JOHNSTON - TGC PROGRAMMER
The world of sequential programming is coming to an end, developers now have to adapt and start to take advantage of the latest multi-core systems. Today we have dual and quad core PCs,and with eight core on the horizon it's now time to learn how your code can take advantage of this extra processing power. With the help of Intel. Paul has developed routines that we have used in FPSC X10 to speed up the lightmapping and AI systems, he'll be able to share his knowledge with you during his talk.

"With many things going on at once your code can become more complicated and harder to debug. I will demonstrate the types of task that are suited to threading, the different ways you can use threads to improve performance, and some key issues to look out for when using threads. Threads need special consideration when they interact with a variable shared by multiple threads, so I will also cover techniques used to handle this and avoid variable corruption."

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To attend, fill in the booking form and mail it back as soon as possible.
Alternatively, email me directly (michelle @ devink . co . uk) to pay online using Google Checkout.
Join the convention discussions here
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