@Zarillo - My apologies are in order. I was actually thinking at the time of writing this how many obstacles there would be and I was being sarcastic... the rest of the quote...
Quote: "I have a much easier solution for a DirectX video game that works from a web page though ... Download link to installer"
Specifically the "Download link to installer" was saying its much easier to make regular DirectX game and have it be made downloadable.
there are manything that would make running a DirectX (via DarkGDK or however) Difficult. there is security to contend with, the encapsulation of the "game" or whatever in an active-x control (that would be rather large).
Depending on what you are trying to do - you might do what many old timer's (like me) did in the BBS era - when we just had modems (1200 baud or 9600 if you were lucky).
The "network" was a slow stream of characters. These charaters told our "Browser's" or "Terminal Software" where to draw the letters, the color, etc.
Big Deal Right?
BUT.... what we would do is make "Front end Applications" (Like a game that was a compield binary) that would communicate via this stream of text - and it would drive the Game.
This meant - only the initial download, updates after that - and fast performance because everything ran local.
I've just described what todays typical multi-player internet game programs do. This is why I made the joke about the download being much easier.
Didn't mean to catch anyone off guard.