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FPSC Classic Models and Media / Free Road Barrier

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the inovator
18
Years of Service
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Joined: 21st Jun 2006
Location: virginia
Posted: 7th Sep 2007 04:44
Well I found some time to wip up a quick road barrier for you guys as if we don't already have enough of these floating around lol. anyway here ya go and enjoy. as always no license and will auto install into the entitybank user folder for you.

you can download it here in the models area.

www.hotpointhosting.com

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Cheese Cake
17
Years of Service
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 7th Sep 2007 04:54
How many polys?

Also as i can see from the front and back...
That little line, its modeled and it would be better
for reducing polycounts if it was the texture itself.

Anyway nice looking texture, and model.



Cheers,
Cheese Cake.
the inovator
18
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Joined: 21st Jun 2006
Location: virginia
Posted: 7th Sep 2007 04:59
It has 84 tris. well within range. and I felt that the crease was needed in order to give SOME definition lol. but you have a good eye and I like that. Thanks for your opinion cheese cake.

www.hotpointhosting.com
the inovator
18
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Joined: 21st Jun 2006
Location: virginia
Posted: 7th Sep 2007 05:00
also I bump mapped it a little to help out.

www.hotpointhosting.com
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 7th Sep 2007 05:12
the texture edge needs to be adjusted as it is allowing for the transperent edges. Also the definition you were looking for on the side should be a tongue and groove style joint. (look it up) Also I have noticed the textures need to be worked alot, there is no real depth in them. You should look in to actual photos, look at the actual textures and then use layers to create the same texture in your paint application.

Cheers,
Dave


the inovator
18
Years of Service
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Joined: 21st Jun 2006
Location: virginia
Posted: 7th Sep 2007 05:20
I appriciate the advice, as I said this was just a quicky so I didn't spend alot of texture time on this one. But you are correct about the tounge and groove type crease. Also it has only 4 layers.

www.hotpointhosting.com
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 7th Sep 2007 05:29
Glad I could help mate. If you want you can send me the UVmap and I could whip up a nice texture for it. I would actually like to texture this one.

Cheers,
Dave


BioX
17
Years of Service
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Joined: 4th Sep 2007
Location:
Posted: 7th Sep 2007 06:07
there is no bump map with it
AlanC
18
Years of Service
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Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 7th Sep 2007 06:21
Pretty cool! Its good to see you back.

the inovator
18
Years of Service
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Joined: 21st Jun 2006
Location: virginia
Posted: 7th Sep 2007 06:34
@ Reality Forgotten, You should have the .obj file and the UV Map as well waiting in your email.

@ AlanC, Good to be back, Thanks

www.hotpointhosting.com
Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 7th Sep 2007 06:37
thanks mate, I will try to create a texture for it today when I get home from work.

Cheers,
Dave


the inovator
18
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Joined: 21st Jun 2006
Location: virginia
Posted: 7th Sep 2007 06:39
No Prob, keep in touch.

www.hotpointhosting.com
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 7th Sep 2007 20:11
Innovator- Here is a screenshot of the new texture w/normal map. I will be sending the new model and texture files to you shortly.



Cheers,
Dave


Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 7th Sep 2007 23:04
Here it is at a different angle.



Cheers,
Dave


fata error
17
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Joined: 5th Mar 2007
Location:
Posted: 7th Sep 2007 23:09
wow RF thats a nice texture reminds me of hl2
Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 7th Sep 2007 23:16
Innovator, Check your email. I have just sent you all of the files to include the .psd files. You will need to create the .fx files for the normal map. (set them up in game)

*Fata- thanks mate.


Cheers,
Dave


the inovator
18
Years of Service
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Joined: 21st Jun 2006
Location: virginia
Posted: 8th Sep 2007 01:32
Looks good thanks. I will disect them shortly.

www.hotpointhosting.com

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