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FPSC Classic Scripts / Zero ammo quantity not working ?

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MTC Music
19
Years of Service
User Offline
Joined: 11th Sep 2005
Location: Montreal
Posted: 8th Sep 2007 02:57
Hi,

If you place 0 in the amo quantity, is it going to create an unloaded weapon?

www.mtcmusic.ca
Pus In Boots
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 9th Sep 2007 15:37
I assume you mean the "reloadqty" in the gunspec. Setting that to zero will give the gun in question unlimited ammo. But the ammo quantity in the editor; set to zero, will give you no ammo for the gun.
Also, instead of asking this, why not simply go to test game?


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MTC Music
19
Years of Service
User Offline
Joined: 11th Sep 2005
Location: Montreal
Posted: 9th Sep 2007 16:07
Thanks for you help. I set ammo quantity to zero in the editor and it still gave me a weapon with ammo when I picked up the weapon. All I would want to do is have an unloaded weapon when you first pick it up.

I appreciate your reply, though.

www.mtcmusic.ca

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