This is my first time checking out DarkBasic, and I would just like to say congratulations to the dev team on DBPro to start off with, very much looking forward to checking it out.
The question I have is in regards to using it for client/frontend creation only. Is the multiplayer features fully directplay compatible where as if I used DBPro only for the client on my project do your forsee any problem using the multiplayer functionality on the client, and my own directplay routines coded on the server side for communications as long as we adhere to the packet structure of DBPro? I'm assuming the standard dplay events would fire as usual? With that, are the packet structures in the documentation?