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ScottyB
17
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Joined: 26th Jul 2007
Location:
Posted: 9th Sep 2007 06:01
Can anone explain to me what the limbs commnands are?
What they are? and What the do?
How they operate?
A small example would be nice too.
Thanks!
Sab
Dark Dragon
17
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Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 9th Sep 2007 16:46
I'll get back to the example later- Limbs are what make up the 3d objects. you can rotate,scale,etc. them and make 3d animation with them.
Insert Name Here
18
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Joined: 20th Mar 2007
Location: Worcester, England
Posted: 9th Sep 2007 19:16
To add a limb the oject you wish to make a limb needs to be a mesh. Use 'Make mesh from object'.
To add a limb use 'Add limb'
To make a limb parent/child relasionship (i.e when the top part of the leg otates the bottom does too) use 'link limb'.
To rotate a limb use 'rotate limb'.
To scale a limb use 'scale limb'.
to colour/texture a limb us 'color/texture limb'
To scale a limb use 'scale limb'.
There are more... but I've forgotten.

Acording to Grandma, I am now enemy of the evil republic, who captured Paris Hilton and couldn't manage it.
Libervurto
18
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Joined: 30th Jun 2006
Location: On Toast
Posted: 9th Sep 2007 20:33
This kind of thread isn't going to get many answers, all this stuff is covered in tutorials and the help file.

In programming, nothing exists
Pincho Paxton
22
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Joined: 8th Dec 2002
Location:
Posted: 10th Sep 2007 12:06
Limbs can also fix the z buffer drawing order flicker. If you put objects close together they can flicker, but if you make the front object a limb of the back object they do not flicker anymore.

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