Thanks for the comments, but I was looking more towards ways to clean up the code, not so much gameplay; I suppose I should have written that in the top post... I guess what I'm trying to figure out is if I'm using any techniques that are going to make things more difficult in the long run, like using
line 0,0,200,0
line 0,1,200,1
etc etc etc
instead of
for cnt=0 to 100
line 0,cnt,200,cnt
next cnt
Also:
1) The hp keeps rising because I initialized the character's statuses to regen. You can tinker with the code and initialize to hp gain, hp drop, mp gain, or silence; I suppose it doesn't make much sense without a full fight engine there.
2) The sprites aren't mine. They're taken w/ permission from http://phred.thegreatbeyond.net/Spritesheets.htm
Glad they're the best part of my work.
3) If an admin could toss this thread over to design theory or wherever the appropriate forum may be, I'd appreciate it.
4) Again, if any of the code is arbitrarily complicated, I'd like to know.
Thanks.