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Work in Progress / WIP - criticism, please.

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Miles Prower
18
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Joined: 6th Oct 2006
Location: U.S.A.
Posted: 14th Sep 2007 01:30
So after I glanced at the Darkbasic tutorials, I decided that they weren't teaching me what I wanted to know, so I went out on my own (as I often do). Alone, I've managed to get a the rough beginnings of a fight loop for an old school RPG (kind of like Final Fantasy), which is nice, but I know all too well that ignoring convention can lead to some bad habits. As such I'm offering up the work I've done so far in the hopes that someone more experienced than me will look it over and tell me if any of it stands out as a glaring example of weak code. Keep in mind that there isn't much on the page (hence a brisk 420k download), but any criticism would be appreciated. That being said, please don't post comments like "You suck" or "get better sprites". I won't respond to these, just leave you to stew alone in the viscid brine that keeps you from your own accomplishments.



Have a nice day.

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tha_rami
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Joined: 25th Mar 2006
Location: Netherlands
Posted: 14th Sep 2007 05:05
You suck and you need better sprites.

However, to be honest, your sprites didn't look bad at all and you probably don't suck neither.

I found it was hard that I couldn't see which characters turn it was - besides that it looks like a good start, but if this is WIP-worthy I can't say. I can do say that I'm impressed you did this with only a glance at the tutorials.

QuothTheRaven
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Location: United States
Posted: 14th Sep 2007 07:28
http://forum.thegamecreators.com/?m=forum_view&t=37738&b=8
Also, do not make another post in this thread unless it contains a screenshot, and absolutely any information about the actual game at all, or you will be banned.

Zombie 20
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Location: Etters, PA
Posted: 14th Sep 2007 11:53
Quote: "I won't respond to these, just leave you to stew alone in the viscid brine that keeps you from your own accomplishments.
"


I'm sorry, maybe its because its late but that seemed a little egotistical.. ya get lonely on that pedastal up there? It is quite obvious that you have not read the rules of this board so yea I'm going to say what you don't want to hear.

You suck.

Read the stickies, they are put there for a reason, I'm noramlly not so stern but that last comment incited this, please don't take up space for wip's that deserve attention, come back when you have an engine up and running.

Now then, see ya around the forums and good luck.

Zombie

Micophone
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Location: <Updated every 1 millisecond>
Posted: 14th Sep 2007 12:35
Okay,

Gamewise its aint to bad and its an ok start, your sprite look neat. The gameplay I have no clue cause everytime I attacked my hp sky rocketed. And I have no clue what I was attacking.

An introuduction would ne nice about the game and what its about or what you plan to achieve.

Also I had to use the w,a,s,d to move the arrows up and down which felt odd. Unless its a FPS I would rather use arrow keys.

And Posting-wise, you need to read the stickys and understand what it is that you need to include to post on the board.

Enough critism for you?

And you dont suck, maybe partially, but your sprites look awesome.

Mico
Miles Prower
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Joined: 6th Oct 2006
Location: U.S.A.
Posted: 14th Sep 2007 19:59
Thanks for the comments, but I was looking more towards ways to clean up the code, not so much gameplay; I suppose I should have written that in the top post... I guess what I'm trying to figure out is if I'm using any techniques that are going to make things more difficult in the long run, like using


instead of


Also:

1) The hp keeps rising because I initialized the character's statuses to regen. You can tinker with the code and initialize to hp gain, hp drop, mp gain, or silence; I suppose it doesn't make much sense without a full fight engine there.

2) The sprites aren't mine. They're taken w/ permission from http://phred.thegreatbeyond.net/Spritesheets.htm
Glad they're the best part of my work.

3) If an admin could toss this thread over to design theory or wherever the appropriate forum may be, I'd appreciate it.

4) Again, if any of the code is arbitrarily complicated, I'd like to know.


Thanks.
Miles Prower
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Location: U.S.A.
Posted: 16th Sep 2007 01:30 Edited at: 16th Sep 2007 01:34
Well, since no admins have said anything to the contrary, I can only assume this thread is in bounds. May as well update it.

First of all, Here's a screenshot.


as for updates to the code, I've broken one earthbound-style turn into three turns, one for each character and all set to individual timers.

Also I've highlit the name of the character whose turn it is.

Also, the game has been put on sync and can be run at a steady frame rate of up to 30 fps

Many other small changes, but I get caught up and don't bother to document them.

I'm about ready to start work on the player-controlled side of the engine (making attack, magic, etc actually perform said actions), but would like to ask the help of someone who knows their way around animation in DB. If anyone could pull one usable animation from the attached sprite sheet (an attack, something that looks like magic use, or something that looks like item use) I'd much appreciate it. I essentially want something to that I can use to align the sync rate to. Thanks in advance to anyone willing to help.


(the number in the top left is a fps rate for testing purposes, then names are simpsons references.)

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Miles Prower
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Posted: 16th Sep 2007 01:32
And here's the current source code for anyone interested.

(sorry for the double post, but I dont know any other way to post two files.)

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Micophone
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Posted: 16th Sep 2007 09:15
Cool will take a look at it.

Quote: "(sorry for the double post, but I dont know any other way to post two files.) "


Putting the files in a single zip or rar would have been an option.

Mico

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