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Dark GDK / Question about Online Games

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Barbarian
17
Years of Service
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Joined: 11th Dec 2006
Location:
Posted: 15th Sep 2007 08:47
Hey, i hope this isn't considered spamming, i had no idea where to put this post, but i would like to learn about making online games. I know almost nothing about the internet, and i was wondering if anyone could recommend some decent books/resources. Also, i'm not going to actually try making any online games for a while, i just want to learn the related theory.
jason p sage
17
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Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 15th Sep 2007 15:16
I'm no expert - but if you can make a tiny game (like you did via your 3d pong) and can jump into learn about UDP and TCPIP (Two common "specifications" for communication over a IP based lan (like the internet) and how to get WinSock (Windows DLL / API) or some other tool (that sits on top of winsock) or even try your hand in Linux (sockets library) and can get a chat server/client going - just to type messages from one machine to another - You're well on your way.

I know we are mostly C++/C# here - but I code in FreePascal ALOt and I have this guy's home made web server - its not multithreaded like mine or anything but its REAL REAL small.. the whole thing in under a 1000 lines!!! (Which isn't much) It is mostly comments - a russian kid did it but the networking part is only a few lines - the rest is http stuff mostly whech is just text riding on the TCP/IP protocol.

Its called nYume .. yup - didn't misspell - nYume you might find it online - if not I have it so ask. P.S. FReePacal is SO easy to read compared to C++ - it reads like BASIC but is as fast C++.

Barbarian
17
Years of Service
User Offline
Joined: 11th Dec 2006
Location:
Posted: 15th Sep 2007 16:08
awesome, thanks for the help

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