Get this, though. While simplifying everything, I figured out that the print command also seems to take up a solid bit of resources. In the source I have here, commenting out a set cursor command, and ink command, and one print command (lines 383,384,385)in a loop pentuples the frame rate during that loop. Is it because I'm printing over another printed line? Most of what I did to Speed up the game was change things like this
ink rgb(0,0,0),rgb(0,0,0)
set cursor x,y
print "something"
ink rgb(150,150,150),rgb(0,0,0)
set cursor x+3,y-3
print "something"
to things like this
ink rgb(150,150,150),rgb(0,0,0)
set cursor x,y
print "something
or can print be that resource intense? I hope not...