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FPSC Classic Scripts / objectives on screen (old thread)

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JoeSan
17
Years of Service
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Joined: 15th Aug 2007
Location:
Posted: 15th Sep 2007 18:20
I wanted to use the 'Show Objectives on screen' as per the Hints 'n' Tips Guide by Nickylude pg 32.
I read and re-read the follow up thread of Oct-2006-to Jan-2007 and copied everything to the dot, to wit:

Script by Conjectured Entertainment (30-Oct-2006

:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore/huds/completeobj.tga,hudname=objectives,hudhide=1,hudmake=display,state=1
:state=1,scancodekeypressed=71:state=2
:state=1:hudunshow=objectives
:state=2:hudshow=objectives,state=1

25th Dec-2006 in the "What's wrong with my objectives on screen"
1) Save that script as an FPI file in your scriptbank.
2) Place a blood-splat or other invulnerable entity in your map.
3) Set the blood-splat's STATIC MODE to NO
4) Set the blood-splat's ALWAYS ACTIVE to YES
5) Set the blood-splat's AI MAIN to the script
I used several HUDS that exist already in the language/....HUD

I have used a number of keys, since the TAB key only brings the debugger, 71 is the NUM 7 but tried several others and NOTHING SHOWS UP ON SCREEN

Please help what do I do wrong?
Thanks
JoeSan
17
Years of Service
User Offline
Joined: 15th Aug 2007
Location:
Posted: 17th Sep 2007 11:32
Never mind !
I bought the Signs42 which includes a very good Objectives signs easily made.

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