...I know how much they match, and in case anyone doesn't know, this is the OLD demo, using OLD textures, and that the NEW Kreg looks NOTHING like Paper Mario. I mean this is seriously over a year old. People have pointed this out before, and unfortunately I'm good with hand eye coordination. I felt the best way to figure out the style would be to try drawing the same thing itself. I found a style I liked, and tried to emulate it. Just so people know, IT WORKED. I now know how to create a similar style, and like all styles I like, it has influenced my drawing somewhat. Though if you want to call it plagiarism, fine. It's not, but I'd rather drop it than try and explain how I'm not stealing an idea but learning from it. I'm sorry I'm good at drawing, even with the awful program I used to make the images for Old School. If Nintendo wants to send me a cease and desist for a year old engine demo, they can be my guest. The New Old School wouldn't apply, and I could send them proof.
I'll describe the original intent of Old School, from when I was making the version you're seeing in the demo. It was not a Mario clone, but a platfromer that was pure fun. It definitely feels similar to Mario in that it's more exploration based than speed, but you may notice that the health works very differently, and that you dont lose a power up until you die. The idea of the shooting chain ball and missile silo came from Mario, but those are just plain good ideas. I was working out effectively different enemy types, and Nintendo knew what they were doing. The story was going to be a huge parody of Mario though. The original story was going to be that Kreg was the son of the princess, who was taken captive at her brothers castle by a Dr. Eggman like character. I say that because I wanted all the baddies to be robots, and that's the first thing that came to mind. I was considering having that big baddy be a wizard instead.
In the new engine, there is literally a move for every possible arrow combination, though a few of them have yet to be implemented. All the physics are controlled, so you can expect consistency. The reason I'm thinking there shouldn't be a story is because then it loses any age relevance, and no longer needs to have any sense or purpose aside from fun- I can completely let my imagination run wild. I also want to have bosses on an FLCL like scale. That lack of story would add to the chaos, and make it feel more pure "game", which is what the purpose of Old School is. Games rarely have stories. That's a concept that came up in electronic games. This is the kind of game where I can think of no reason for a story rather than it's expected, which in this case is reason enough not to have it. There will be no correlation between level themes except that I think they all fit together in my head.
@dark coder, actually, I've used almost nothing from Mario
. It does feel like it though. I mean, I'm not trying to avoid things that are like Mario, but I'm certainly not striving for them. And this was made in DB
C. The new one will dbpro though, just because so much will be happening on screen. Adventure 19 (check the Dream thread for reference) though, will be made in DBC, at least until I feel I've accomplished everything I wanted to in DBC.
@Chris K, Thanks for trying, and I think it's a far cry from being a direct clone. Especially since I'm not trying to copy Mario at all, and aren't using the same game mechanics for most of it. It just happened that the paper like 3d game was a Mario one. I came up with the idea of flat 3d after making a number of platformers and realizing how cool it would look. I was originally against the idea, until I tried making a mini game that way.
I'll post one of the more recent drawings of Kreg. I think he's a pretty original character now, and is definitely recognisable.
Edit: Can we please drop the conversation about if I stole the image now? I've stated exactly what I did, and I'm not claiming to have done anything else. Nintendo obviously doesn't care that I made a very Paper Marioish character for a playground demo. And if they do, what will happen? Will they send me a cease and desist? I'm not even making it anymore! And if I have to remove it from my site, big deal. I'll have a playground demo for the new version up soon anyways. This new Old School is not at all mario, and you'd have a hard time saying I stole any of it. If people want, I can list where every idea I got came from, and then maybe if this gets popular enough, Gainax will sue me for using a guitar in the same way done in FLCL. Oh, or maybe Sega will sue me for using robots as baddies! Sorry for the sarcasm, but it's just silly to argue that I made a similar looking character a year ago that's going to be replaced with a much better version in a new version of the game. Of course, if people feel strongly enough about this issue, they can start a new thread about how this is worse than all the Mario and Zelda cookie cutter clones flying around the internet.
Seriously, I think it's more risky that I'm making a Links Awakening fan game, even though it's for my own use and no one else's, which is the equivalent of drawing a picture of Zelda and putting it in my sketchbook.