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FPSC Classic Models and Media / 3ds max units to fpsc tiles

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Avid
17
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Joined: 24th Jun 2007
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Posted: 16th Sep 2007 21:52
I was just wondering exactly how many 3dsmax units an fpsc segment is equal to (e.g 10x10x10). Thanks.
Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 17th Sep 2007 04:43
Don't know, but would love a table showing 3ds, Milkshape, AC3D, Blender, Gamespace/Truespace, and Carrara.

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
fallen one
18
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 17th Sep 2007 20:45 Edited at: 17th Sep 2007 20:46
just set your grid unints in max to 100x100 and a sub unit of line every 10 units for your grid, a segment is 100 high, the segemnts you lay down are 100x100, I forgot how tall a fpsc person is, export one out into max, infact you can do that with a segment and a door and perhaps some objects and get a note of the scale.
Avid
17
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Joined: 24th Jun 2007
Location:
Posted: 17th Sep 2007 21:46
Currently I've got it set to generic units and the seg fits perfectly into a 100x100x100 cube.

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