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FPSC Classic Models and Media / MS3D Scale For FPSC - Tutorial

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X Games
17
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Joined: 8th May 2007
Location: World Wide Web
Posted: 17th Sep 2007 13:39 Edited at: 17th Sep 2007 13:44
With most things its trial and error so just build a square box in MS3D and save it because you may need to came back to this later, now export to DirectX (JT)



When you see the DirectX Export Plug-In Option window change the Position Scaling to 1.0



Now you have an .x file put that file in the segment editor meshbank and load into the software which can be found here
http://www.fpscreator.com/downloads.html
If the box is true to the guide lines you have done it if not go back to MS3D and edit until you get it right!



The result



Find attached the MS3D scaled box and the .x files for your reference!

Hope this helps!

Have a look at X Games NEW website!

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Ross tra damus
3D Media Maker
18
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 17th Sep 2007 16:02
Another winner X Games, thanks very much.

All the best
Avid
17
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Joined: 24th Jun 2007
Location:
Posted: 17th Sep 2007 22:48
Great, now we need one for those of us with max

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