Well I have the scaling for boxes correct, and I'm making some headway with the objects.
All of this is mostly in aid of me convertion the media pack (tiles, items, weapons, characters, shaders, scripts, displays) that I made over the weekend for an FPSC theme pack.
The sheer lack of information has been frustrating, and the tools currently available to get media in have been close to pointless.
How the hell TGC could possibly have believed they were good for a graphics pipeline just goes to show how little game development they've ever done.
Once I've figured it all out, I'm going to expand my TGC Format plug-in to export things directly to FPSC formats as well as X and DBO for Maya. Stop all these headaches I've been having so I can get back to actually making media rather than wasting days making sure it's all scaling and the app designed to make life easier will load them.
Here's a good question, but does FPSC support DBO?
As I said above though, I'd love someone to provide me with a character all set-up for FPSC (including skeleton) in the formats provided.
I use Maya, so while it supports pretty much every industry format.. those used by TGC aren't. I can only export to .X, and I certainly can't use the character studio .bip; the character skeleton REALLY should be in .fbx or .xsi as every appliction today supports them for mesh/scene/animation