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Work in Progress / Tyrannt RPG Game Engine: Toolkit

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jasuk70
21
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Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 18th Sep 2007 13:19
Hi,
I've been busy doing major re-writing to the internals of Tyrannt recently and have move over completely now to DGDK.net using VB.

The configuration for the runtime part of Tyrannt is now in an XML document which will make things a lot easier to process in the toolkit part and the runtime. You can download the latest demo of the toolkit from http://www.tyranntrpg.org/Debug.zip it is around 6mb in size.

You may need to download the DGDK runtime installer to make it work from here:
http://www.tyranntrpg.org/DGDKSetup.exe

Some screenies from the toolkit are below:

The race generation tool:



The Character Skill, Guild and Class Generators:



And the Item Generator. This has a 3d window where you can move the object around by right or left mouse buttons on the window.



I'm going to spend some time fixing bugs next with the toolkit and then move onto the runtime part.

Jas

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"
jason p sage
17
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Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 18th Sep 2007 14:49
Nice UI - there's a lot fo work wrapped up in there - that is evident. Good Job man!

tha_rami
18
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Joined: 25th Mar 2006
Location: Netherlands
Posted: 18th Sep 2007 17:59
Attack Dice, well well, you've got one slick system in place. Hope to see more of Tyrannt .


Your mod has been erased by a signature because it was larger than 600x120.
black stone
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Joined: 17th Sep 2007
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Posted: 2nd Oct 2007 16:32
looks real good
jasuk70
21
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Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 12th Oct 2007 19:10
To keep any interested parties up-to-date, I've been working on creating components for the final runtime of the game engine. (Instead of starting a new thread, I'll post here)

The first thing I created was a button component. This will have an up image and a down image plus the text you want displayed on the button.

After creating this, It was onto a message box component. This has buttons and sub components for question type dialogue boxes etc. You pass in the width and position of the message box, and the text, then the component will work out the height required. An example of this is:

http://www.tyranntrpg.org/Runtime.zip

The next component I worked on was a Menu component. For this you passed in an array of menu items and the component created button sub components for each of the menu items:



An example of this is:

http://www.tyranntrpg.org/Runtime2.zip

And I've just finished a text box component which can be used to input text funnily enough . This one does nothing till it is clicked and then when it is active it will process key presses. And then when return is pressed it will pass back the text entered:



An example of this running is:

http://www.tyranntrpg.org/Runtime3.zip

Next I'm starting the backpack component which should be able to use the items created in the above editor tool.

The information on how it is going can be found here:

http://www.tyranntrpg.org/index.php?topic=53.0

Cheers,

Jas

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"
jason p sage
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Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 12th Oct 2007 20:09
Jasuk70 - I tried the First one RunTime.Zip and got the following:

I didn't try the others. (Time is limited at the moment)

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jasuk70
21
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Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 12th Oct 2007 21:01
Hi,
You need to install the runtime component mentioned above, I'll post the link for it again:

http://www.tyranntrpg.org/DGDKSetup.exe

Cheers,

Jas

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"
Jimpo
19
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Joined: 9th Apr 2005
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Posted: 12th Oct 2007 21:47
I think I remember this from a long time ago. Good to see this is still being worked on.

jason p sage
17
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Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 13th Oct 2007 01:53
Jasuk - I emailed you and your addressed bounced me. (Fixed the Capitals thing and asked how your project was doing)

Yeah - Sorry about that - not grabing the "runtime" thingy - I forgot you were using C#.

jasuk70
21
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Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 13th Oct 2007 02:03 Edited at: 13th Oct 2007 02:04
Unfortunatly, the email I originally signed up with TGC is no longer in existance. But if I change it I loose all my order history ask it is keyed on this address. The best way to keep in contact with me is by creating an account on the www.tyranntrpg.org site (You can post comments about how bad it all is there too )

BTW I'm Using VB, .net doesn't mean C# ;p

I have just this second got a basic inventory slot component working and the next thing will be to create the backpack component which will use multiple inventory slots. Hope to have a demo of that very soon.

Cheers,

Jas:

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"
jasuk70
21
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Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 13th Oct 2007 03:08
Talking of the inventory slot component, here is what it looks like:



And a demo of it working is here:

http://www.tyranntrpg.org/inv_slot_demo.zip

On to the inventory pack component.

Jas

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"
jasuk70
21
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Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 14th Oct 2007 03:13
I've now got the basics of the pack component, It now will show items in a characters inventory. It cannot move items around yet though.



Next to work on the moving bit and post a demo.

Jas

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"

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