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FPSC Classic Scripts / waypoint question

Author
Message
SilverMasters
19
Years of Service
User Offline
Joined: 9th Nov 2005
Location: india
Posted: 21st Sep 2007 16:53
can a waypoint be activated ? when we press a key near that object? ( sry guys for askin one question after another..)..! hope you don't mind..

HOPE has Wings
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 21st Sep 2007 20:37
Waypoints are always activated. The problem would be to deactivate them. Since they can't be spawned, they are always active. The entity or character which would follow the waypoint can be controlled however to give the same effect.

Best.

I'm sorry, my answers are limited. You must ask the right question.

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