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FPSC Classic Scripts / Shoot Glass trigger enemy

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force master
17
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Joined: 21st Sep 2007
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Posted: 22nd Sep 2007 00:34
I have tried searching.

Has anyone figured out a way to trigger guards if shoot an object?

Like, lets say there is a guard in a room and you can see the guard through the window, but if by firing at the guard it spawns several new guards who come rushing into the room
Snipesoul
17
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Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 22nd Sep 2007 06:50
Script it yourself! That's the only answer that can be given at the moment. Learning FPS Creator's FPI scripting language is VERY EASY, and is nothing like Python, C++, etc.
Captain Kirk
19
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Joined: 30th Aug 2005
Location: Sickbay
Posted: 26th Sep 2007 17:02 Edited at: 26th Sep 2007 18:22
"Script it yourself" Very helpful post.

force master:

I attached the script.
Do the following:

1. Place an enemy.
2. Right click on this enemy, give him a unique name for example 'Enemy1' and set the option 'Spawn at start' to NO.
3. Use the Window large segment from Sci-fi segments.
4. Right click on this window and replace the Destroy script with the script I attached to this post, and in the 'If used' field, type the name of the enemy: 'Enemy1'.

To spawn several enemy at the same time, you only need to give them the same name.

May the Force be with you Master Obi-Wan.

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force master
17
Years of Service
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Joined: 21st Sep 2007
Location:
Posted: 26th Sep 2007 20:20
Thank you! James T. Kirk. You keep boldly going

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