PROJECT THOR
IMPORTANT INFO! IMPORTANT INFO!
DON'T MISS THIS: http://forum.thegamecreators.com/?m=forum_view&t=119286&b=25
IT'S THE NEW AND UPDATED THREAD FOR PROJECT THOR AFTER THE COMPETITION. THANKS VERY MUCH!
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CLICK HERE TO VISIT THE THREAD![/url]
http://forum.thegamecreators.com/?m=forum_view&t=119286&b=25
Game beginning:
You awaken in a damp, dark cellar, with no knowledge of how you got there.
Storyline:
The government have funded a secret project named Project Thor: research into genetically enhancing humans to be stronger and more deadly than any other fighting force in history. However, the experiment has gone horribly wrong. This new breed of "human" has mutated beyond the world's grasp. When the player wakes up in the basement of the Project Thor Institute, there is no other option for him but to fight his way out.
Below is a screenshot from the game, showing the staff kitchen - complete with bloody knives, eyeballs, etc. Gruesome and gory, these new Thorians have taken to cannibalism of the staff at the Institute after the facility initiated lockdown. More screenshots will come along soon.
Next, an image of one of the many regressed creatures that were once human you will meet: strangely warped textures add to the horror.
Here is a deserted dining hall, with upper walkway leading to labs:
Thanks, more screens to come soon. Please post comments and criticism. Enjoy the screens
Custom Media Used: - I apologise if I have got the names, creators, etc. wrong - I just jotted it all down on a piece of paper. Soon I will make sure to find the correct information. Sorry about that.
Segments:
Carpet Pack
Locrian's (?) School Daze
TGC Media
Entities:
Wine shelf (from the Bar Pack)
Fire Extinguisher
Vindicator's Kitchen
Meat Pack
Locrian's (?) School Daze
TGC's Sci-Fi Entities
Airslide's Colonel X Dead Body pack ("re-skeletised" Colonel X model in death pose)
Textures:
Alternate scientist texture (a black scientist and an older one too).
Once again, sorry if I have not got names or pack names correct. I will try and collect them all up soon with licenses. Also, if anyone knows who made some of these and could tell me, I would be thankful, since a lot of the media is from all over the place and gathering it together might get a little confusing.
Tools & Utilities used:
FPS Creator 1.07 (Duh!)
Fragmotion 0.9
MilkShape 3D 1.7
DDS Converter 2.1
The GIMP 2
Custom/ised Media by Cipher Software:
Entities:
Modified a model pack's Scientist model into a corpse pose.
Same with two zombies, into some delicious death poses.
Oh, see the screenshot of the lunch hall? There's now a scientist hanging from the railings... I'll get a screenshot of that up soon.
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Development Progress:
This is where I'll post entries of the development, as it happens. (Newest is at the top)
27th November
Everything's gone, I'm gutted. Read my post down at the bottom (FPSC bug, lost just about everything).
Well. That's me scuppered.
I'll still put out what I've got to the competition, but I'll hopefully finish the game into a releasable state by New Year.
Before I almost leave, THANK YOU SO MUCH EVERYBODY for your support, comments, and criticism. Thank you DarkFact for running such a great competition, although I am gutted I couldn't release the game in the state it should have been in.
30th September
Woot - level one's nearly done! Just need to remake the basement now. This morning I made 4 3d models, I edited the skeletons of 2 zombies and 2 scientists with milkshape. They're now looking luvverly in the game with some delicious blood splatters. I'll get some screenshots up soon.
Also I began on level 2 - which continues off with the same start as the end of level 1, if that makes sense. This bit's gonna be good... keep a lookout for more screenies, coming sometime soon!
New logo: hand drawn and coloured with GIMP. C & C please. The designer of the logo (who wasn't actually me) wanted more of a hand made feel to it, which I think also suits the game as well - there will be in-game signs with the logo on - it's still a work in progress as well. Enjoy.
Edit: Forget about the new logo. I'm having problems uploading it. I'll try and get it sorted soon.
29th September
Began finalising level one - when I create my levels, first I plan them - then I make them - then I finalise them (improve everything that needs improving). Obviously a level isn't fully finalised until the final compile... but this an on-route finalise (I'm babbling and talking nonsense again!). Never mind. It doesn't really matter anyway.
Added some gruesome dead bodies from Airslide's dead people pack - so that's now on the list of entities used (although it's just Colonel X with a remade skeleton). Also, my head of design management
is making a new logo. Work on level 2 begins TOMORROW - 2PM sharpish!
22nd September 07
Finished level one basics, and decided on the storyline. Level 1 is still a bit imperfect though, for example I haven't managed to get the enemies that are meant to be corpses to be "corpsified" - i.e. they're still alive... but I think I've found a script now that should do it. I'm now just finally working on small details in level one, that should add to the effect. Level 1 begins in a cellar - you must escape from it to get out. After doing that, you find yourself clearly below ground, and you must work your way up. When you enter the staff room, you are greeted by a hideous Thorian... where the adventure begins (cheesey, I know).
I'm glad to say that I've stuck within the 15x15x5 limits - but only just! I had quite a squeeze fitting everything in. I mean, I use segments all the way up to the 15th X and the 15th Y. And there's five floors. Which is slightly worrying, but it's just about squeezed in. That's all for today's Dev Log, and I'll post more screenies as they come in.
I'll say it once in case my depressed ramblings about buggy FPSC got people down and they didn't get the message:
Don't think this is the end...
Project Thor won't stop, and nor will I developing it.
~ Cipher Software, 27th Novemember 2007