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FPSC Classic Work In Progress / Project Thor: Cipher Software's PGPS Winter Competition Entry

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piXX3D
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Joined: 27th Mar 2007
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Posted: 22nd Sep 2007 20:45 Edited at: 24th Dec 2007 09:51
PROJECT THOR


IMPORTANT INFO! IMPORTANT INFO!

DON'T MISS THIS: http://forum.thegamecreators.com/?m=forum_view&t=119286&b=25


IT'S THE NEW AND UPDATED THREAD FOR PROJECT THOR AFTER THE COMPETITION. THANKS VERY MUCH!
[url=http://forum.thegamecreators.com/?m=forum_view&t=119286&b=25]
CLICK HERE TO VISIT THE THREAD![/url]

http://forum.thegamecreators.com/?m=forum_view&t=119286&b=25










Game beginning:
You awaken in a damp, dark cellar, with no knowledge of how you got there.

Storyline:
The government have funded a secret project named Project Thor: research into genetically enhancing humans to be stronger and more deadly than any other fighting force in history. However, the experiment has gone horribly wrong. This new breed of "human" has mutated beyond the world's grasp. When the player wakes up in the basement of the Project Thor Institute, there is no other option for him but to fight his way out.

Below is a screenshot from the game, showing the staff kitchen - complete with bloody knives, eyeballs, etc. Gruesome and gory, these new Thorians have taken to cannibalism of the staff at the Institute after the facility initiated lockdown. More screenshots will come along soon.



Next, an image of one of the many regressed creatures that were once human you will meet: strangely warped textures add to the horror.



Here is a deserted dining hall, with upper walkway leading to labs:


Thanks, more screens to come soon. Please post comments and criticism. Enjoy the screens

Custom Media Used: - I apologise if I have got the names, creators, etc. wrong - I just jotted it all down on a piece of paper. Soon I will make sure to find the correct information. Sorry about that.

Segments:
Carpet Pack
Locrian's (?) School Daze
TGC Media

Entities:
Wine shelf (from the Bar Pack)
Fire Extinguisher
Vindicator's Kitchen
Meat Pack
Locrian's (?) School Daze
TGC's Sci-Fi Entities
Airslide's Colonel X Dead Body pack ("re-skeletised" Colonel X model in death pose)

Textures:
Alternate scientist texture (a black scientist and an older one too).

Once again, sorry if I have not got names or pack names correct. I will try and collect them all up soon with licenses. Also, if anyone knows who made some of these and could tell me, I would be thankful, since a lot of the media is from all over the place and gathering it together might get a little confusing.

Tools & Utilities used:
FPS Creator 1.07 (Duh!)
Fragmotion 0.9
MilkShape 3D 1.7
DDS Converter 2.1
The GIMP 2

Custom/ised Media by Cipher Software:
Entities:
Modified a model pack's Scientist model into a corpse pose.
Same with two zombies, into some delicious death poses.
Oh, see the screenshot of the lunch hall? There's now a scientist hanging from the railings... I'll get a screenshot of that up soon.

-----------------------------------------------------


Development Progress:

This is where I'll post entries of the development, as it happens. (Newest is at the top)

27th November
Everything's gone, I'm gutted. Read my post down at the bottom (FPSC bug, lost just about everything).

Well. That's me scuppered.

I'll still put out what I've got to the competition, but I'll hopefully finish the game into a releasable state by New Year.

Before I almost leave, THANK YOU SO MUCH EVERYBODY for your support, comments, and criticism. Thank you DarkFact for running such a great competition, although I am gutted I couldn't release the game in the state it should have been in.




30th September
Woot - level one's nearly done! Just need to remake the basement now. This morning I made 4 3d models, I edited the skeletons of 2 zombies and 2 scientists with milkshape. They're now looking luvverly in the game with some delicious blood splatters. I'll get some screenshots up soon.

Also I began on level 2 - which continues off with the same start as the end of level 1, if that makes sense. This bit's gonna be good... keep a lookout for more screenies, coming sometime soon!

New logo: hand drawn and coloured with GIMP. C & C please. The designer of the logo (who wasn't actually me) wanted more of a hand made feel to it, which I think also suits the game as well - there will be in-game signs with the logo on - it's still a work in progress as well. Enjoy.

Edit: Forget about the new logo. I'm having problems uploading it. I'll try and get it sorted soon.

29th September
Began finalising level one - when I create my levels, first I plan them - then I make them - then I finalise them (improve everything that needs improving). Obviously a level isn't fully finalised until the final compile... but this an on-route finalise (I'm babbling and talking nonsense again!). Never mind. It doesn't really matter anyway.

Added some gruesome dead bodies from Airslide's dead people pack - so that's now on the list of entities used (although it's just Colonel X with a remade skeleton). Also, my head of design management is making a new logo. Work on level 2 begins TOMORROW - 2PM sharpish!

22nd September 07
Finished level one basics, and decided on the storyline. Level 1 is still a bit imperfect though, for example I haven't managed to get the enemies that are meant to be corpses to be "corpsified" - i.e. they're still alive... but I think I've found a script now that should do it. I'm now just finally working on small details in level one, that should add to the effect. Level 1 begins in a cellar - you must escape from it to get out. After doing that, you find yourself clearly below ground, and you must work your way up. When you enter the staff room, you are greeted by a hideous Thorian... where the adventure begins (cheesey, I know).

I'm glad to say that I've stuck within the 15x15x5 limits - but only just! I had quite a squeeze fitting everything in. I mean, I use segments all the way up to the 15th X and the 15th Y. And there's five floors. Which is slightly worrying, but it's just about squeezed in. That's all for today's Dev Log, and I'll post more screenies as they come in.



I'll say it once in case my depressed ramblings about buggy FPSC got people down and they didn't get the message:



Don't think this is the end...


Project Thor won't stop, and nor will I developing it.


~ Cipher Software, 27th Novemember 2007


DarkFact
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Posted: 22nd Sep 2007 20:51
Nice! Good luck in the contest. ~DF

~Dave

Phoenix Sentry Programmer
ASTECH
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Posted: 22nd Sep 2007 21:17
Quote: "The government have funded a secret project named Project Thor: research into genetically enhancing humans to be stronger and more deadly than any other fighting force in history. However, the experiment has gone horribly wrong. This new breed of "human" has mutated beyond the world's grasp."


Sounds like Darkest Island. But anyways best of luck!


Second Chairman of COZ's Productions.
game lover
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Posted: 22nd Sep 2007 21:29
nice idea, looks good so far best of luck to ya.

We all want to be awesome, but does awesome want to be us?
Defy
FPSC BOTB Developer
VBOTB Developer '09
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Posted: 23rd Sep 2007 05:03
eyeballs
Good luck in the contest.

piXX3D
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Posted: 23rd Sep 2007 12:18 Edited at: 23rd Sep 2007 12:27
Quote: "Sounds like Darkest Island. But anyways best of luck!"


Yeah. I never actually played Darkest Island - well, I did, but only got as far as the second level before I reached a level with no segments, just a load of entities falling down... so I never completed or found out the storyline due to a bug :-(

www.ciphersoftware.co.uk
xplosys
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Posted: 24th Sep 2007 19:19
Good start. Eyeballs are delicious! Looking forward to to it.

Best.

I'm sorry, my answers are limited. You must ask the right question.

piXX3D
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Posted: 24th Sep 2007 23:10 Edited at: 29th Sep 2007 20:25
Quote: "Good start. Eyeballs are delicious! Looking forward to to it."


Thanks!

www.ciphersoftware.co.uk
SamHH
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Posted: 25th Sep 2007 02:38
cool but why does everyone always wake in a basement?


DarkFact
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Posted: 25th Sep 2007 02:45
Quote: "cool but why does everyone always wake in a basement?"


Because that's as far down as you can fall.

~Dave

Phoenix Sentry Programmer
Seth Black
FPSC Reloaded TGC Backer
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Posted: 25th Sep 2007 07:09
...looking good!


Own It, Or Get Owned...
piXX3D
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Posted: 25th Sep 2007 09:40
Quote: "cool but why does everyone always wake in a basement? "


Well, I know it's a bit of a cliché, but it's also partly symbolic, as DF said - you're as low down as you can get. And also it provides a nice layout for FPSC developers to build their levels around - I always find working upwards with FPSC easier than working downwards (don#t ask why)

www.ciphersoftware.co.uk
Pus In Boots
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Posted: 25th Sep 2007 20:59
Screenies look nice. Good luck in the contest.

Visit my IGN BLOG Give it a thumbs up. That's all...
piXX3D
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Posted: 29th Sep 2007 21:35
Thanks, Pus.

www.ciphersoftware.co.uk
piXX3D
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Posted: 2nd Oct 2007 15:53
So, who'd like to see a gameplay video?

I'm developing one right now, so it's coming soon!

I think a video is a great way to whet the appetites of potential players.

www.ciphersoftware.co.uk
piXX3D
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Posted: 11th Nov 2007 14:35
Hmmm, seems like this thread has been pretty empty for a while.

I haven't been able to do much to Project Thor, because FPS Creator has been giving me errors, grrr.

But I've finally fixed it about a week ago, and in that time since I've made a new level.

As soon as I get some spare time, I'll post some more screenshots and think about a gameplay video too.

~ Jack

www.ciphersoftware.co.uk
piXX3D
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Posted: 27th Nov 2007 22:09 Edited at: 27th Nov 2007 22:16
Well clearly nobody's interested anymore No replies since nearly a month

Oh well. As you know, The Phoenix comp. is nearly over. And quite frankly, right now, I haven't ANY time to upload more screenies. It's FINISH THE GAME 24:7 for me right now, seriously, I just took two minutes out right now to type this...

There's no way the game will be fully finished by the deadline, I only have three days left. At about the 15th of november I lost ALL my work on level 2 and about half of level one. I really don't know why, but it set me back so much. Some bug in FPSC stopped it saving. The next time I opened it all the segments were gone and only about five entitites remained. Gutted.

So I had to remake most of level 1, and ALL of level 2. And I was hoping this could have three FINISHED levels...

But these things happen, and I yes, I'm gutted. But I know that after the competition I'll still be working on it. And I'm hoping to have this released for New Year ish.

Anyway, best to everyone,

~ Jack a.k.a. Cipher Software
Styloo
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Posted: 27th Nov 2007 22:19
You didn't show news screenshots....


Just click to show the ShowCase
Disturbing 13
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Posted: 27th Nov 2007 22:35
yeah your last post was Nov 11th and it probbably got pushed to the second page or more with all the projects going on for the comp. Want more comments, show more screens and keep your thread on the first page.


piXX3D
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Posted: 28th Nov 2007 18:50
OK, OK, I know, but quite frankly I didn't have the time. Sorry!

I promise as soon as I find a moment I'll put something up.

But seriously, I am REALLY rushed right now...
piXX3D
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Posted: 30th Nov 2007 21:16
OK, the game's finished, finally! Well, as finished as it's ever gonna get for this competition... ahem. Anyway, I'll get some screenshots up in a minute.
Cyborg ART
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Posted: 30th Nov 2007 22:22
Good luck in the competition mate.

Locrian
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Posted: 23rd Dec 2007 23:38
You spelled it correctly, if that's what the question mark is for. Glad you found uses for the pack.

Loc


chees hed
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Posted: 24th Dec 2007 01:27
good l;uck man

when the chicken crosses the road, he never comes back
piXX3D
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Posted: 24th Dec 2007 09:49
@Locrian, I just put the question mark there as I wasn't 100% sure if it was you or someone else who made School Daze, but thanks for the confirmation.

DON'T FORGET: NEW PROJECT THOR THREAD LOCATED HERE: CLICK HERE!

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