I thought I would just ask a quick question. Water, how do I make water where I can swim in it & do things like water will allow?
I want to make a few games, with some islands in it, but I want it so the players will have to swim across the water to get to islands & stuff.
I also want the water to be as detailed as possible, so I can have multiple water depths. I belive if you look at a tropical island, you will know what I mean. Near the sand, its just like water that poors into a glass, then down from the sand a bit, its teal, then down from the teal, its light blue, then down from the blue, its dark blue.
Is this even doable in DBPro or DBClassic? I have DBPro & I want as much detailed scenery as possible, without much undetailed scenery, for all of the game. Dont worry about having a huge world, as I plan to make multiple little worlds & connect them either via wall, or some kind of teleporters (possibly a gate warper for my levels.)
I think it is now time to cue levels from0 Phantasy Star Online(PSO), but I dont have any on me, so I wont post them. If you have the game for the GC, go to eppisode 2, 3rd level, Forrest stage 1&2 for something similar to what I want, in the meantime, I will try to find a pic of the Level of Detail(LOD) I need, for the game.
For those who have PSO for DC, you couldnt possibly know eppisode 2's LOD, as the detail level on 2 is higher than Eppisode 1. On GC, eppisode 1's worlds are just taken from DC version, Eppisode 2 is much better. ^^"
Water reflections would be a nice thing, if they are possible too, but they are not needed. All I want is fake mirroring with lots of water effects, so that the player is like a huge thing of raindrops.
That raindrop effect thing would be nice too, if possible. I want realtime weather, so I can have things going on at all times, but I need raindrops, before I can try anything out, not to mention the water itself.
Is any of this making sense to any sense to any of you? If not, im sorry, I am really fatigued, I just had a long week at work, not to mention staying up all night Friday night, so I am still tired. If you need more detail's on what I need, please ask.
Now, for the last thing that I need help figuring out. Lets say I have a bush, & I want, while the player is walking through the bush, for the bush to make some kind of particles or something like leaves falling then dissapearing when they hit the ground, how would I do that, not to mention playing a custom sound.
Thanks,