Here ya go goes, with special thanks to MrTus/Navicat from IRC who made it a lot more readable
<Kentaree> right, before anything, I'd like to thank Rick, Lee, Daniel and Steve for giving us their time tonight
<!LeeBamber> Clock Started 21:36 GMT :)
<Kentaree> overtime eh?
<!LeeBamber> You have no idea!
<Kentaree> :P
<!BatVink> breakfast meeting ;)
<!LeeBamber> four hours sleep in 40 hours can't be good!
<Kentaree> yeah, maximum should have been 3
<!rvanner> !next
<@questionbot> Question asked by Nano: first of all nice work with X10, any idea what's happening with dbp once DBPx10 comes out? is it gonna be sorta updated like x10 but in dx9 versions or totally different? :S [72 left]
<!LeeBamber> i am lazy, what can i say
<!rvanner> Yes, dbp will go to dbpx10
<!LeeBamber> DBP X10 is definately a 2008 project. The X9 version of FPSC will be looked at first, then DBP X10 which is the same language but with DirextX 10
<!LeeBamber> !next
<!rvanner> No idea on time frame yet, we need to sit down and discuss it when FPSC X10 is all done and out.
<@questionbot> Question asked by Nano: Will we EVER see a replacement IDE? [71 left]
<!rvanner> Yes.
<!LeeBamber> Yes, there are several already you can download for free and try from various quarters now.
<!LeeBamber> We are looking at two now which MIGHT be the next official IDE :)
<!rvanner> It's about time we gave that area some love and devotion.
<!rvanner> !next
<@questionbot> Question asked by Kentaree: Will DBPx10 have support for some kind of threading or asynchronous file i/o? They could really help with loading times which can be a bit of a problem at the moment [70 left]
<!LeeBamber> We have been dabbling in multicore technology, and some form will make it into X10, but we have no specific plans on this
<!rvanner> Nice idea, we will look at it. We already do AI and Lightmapping with threading in FPSCX10 and multicore is very much in our thinking.
<!LeeBamber> !next
<@questionbot> Question asked by Daniel_Foreman: what is the favorate game of TGC? [69 left]
<!Daniel_Foreman> opps didn't know Kentaree had left that in
<!rvanner> Defender!
<!rvanner> !next
<@questionbot> Question asked by Nano: What is TGC's plans after the X10 range? [68 left]
<!LeeBamber> Lees favourite game right now is OBLIVION, but have not played as much as I used to.
<!rvanner> Not thought that far ahead!
<!LeeBamber> The X10 brand will consume several years of development - plenty to be getting on with :)
<!LeeBamber> !next
<@questionbot> Question asked by Kentaree: What is Ravey working on at the moment? ;) [67 left]
<!LeeBamber> It is a secret :)
<Kentaree> how did I know that was going to be the answer? :P
<!LeeBamber> If you come to the CONVENTION, maybe you will find out :)
<!rvanner> He has just finished a driving product (2.5 years). Then he's on to HD DVD game making. See next Newsletter.
<!LeeBamber> !next
<@questionbot> Question asked by Aura: Can you see a future for TGC in application/game development on systems other than Windows or have you considered this already and decided better of it (if so, why)? [66 left]
<!BatVink> maybe the newsletter holds some clues
<!LeeBamber> or maybe it is not a secret
<!LeeBamber> hehe
<!LeeBamber> DirectX is our grass roots technology, and our platforms are chosen thusly. We have no plans to go to another technology platform
<!LeeBamber> !next
<@questionbot> Question asked by Navicat: Any suggestions for newcomers to DBP who have never really experienced a Language? As alot of the tutorials out there are a bit of a learning curve. [65 left]
<!rvanner> Team size makes it difficult to do multiplatform, clearly PC is a huge market and easy for us to focus on. No plans to go outside of what we do for now, except the HD DVD thing.
<!LeeBamber> My advice to new users is to take small steps, and do lots of trial and error
<!LeeBamber> that is how I learned, and look what I ended up doing
<!LeeBamber> !next
<@questionbot> Question asked by Nano: Do you find it's better to code to say Paramore or something less rock style? (A good Paramore song if you haven't heard of them is misery business, Pressure or Born For This) [64 left]
<!rvanner> Start simple, make a breakout and work your way through the various things DBP can do. Time and effort will pay off.
<!rvanner> Who? More like Queen for me (then again I don't code)
<!rvanner> !next
<@questionbot> Question asked by IanM: Are there any plans to port the official plug-ins to DGDK, and if so which ones and when? [63 left]
<!rvanner> Yes, very soon (later 2007 early 2008).
<!LeeBamber> I like listening to Metallica, Cradle of filth and Motorhead when coding :)
<!rvanner> All that we can.
<!LeeBamber> !next
<@questionbot> Question asked by DavidR: Do you believe BASIC (and hence DarkBasic) will scale to next generation game/content creation, and will continue to do so, or will significant reworking be required in the near future to keep supporting the latest innovations? [62 left]
<!rvanner> Should be fine, we can add clever stuff to it too.
<!LeeBamber> BASIC will never be mainstream for game authoring, C++ will always hold that crown
<!rvanner> !next
<@questionbot> Question asked by Daniel_Foreman: will FPS Creator X10 work in Windows Vista 64 platforms as well as Windows Vista 32? [61 left]
<!LeeBamber> BASIC however will always be the best and most fun language to make games in :)
<!LeeBamber> We have not tested on 64 bit but it is our intention that it should run in 32bit compatibility mode
<!rvanner> Lets make a product called DarkDIFFICULT
<!LeeBamber> !next
<@questionbot> Question asked by Navicat: What are your Faveriot movies? [60 left]
<!rvanner> It's a wonderful life!
<!LeeBamber> lees favourite movie is brusters millions :)
<!rvanner> The Secret!
<!LeeBamber> !next
<@questionbot> Question asked by Navicat: Any plans for OpenGL? [59 left]
<!LeeBamber> No plans at my end :)
<!rvanner> Nope
<!rvanner> !next
<!LeeBamber> !next
<@questionbot> Question asked by Eoin: What do you think of the current state of the dbp community / projects ? [58 left]
<@questionbot> Question asked by Kentaree: Do you currently have an plans for a market place for games made with TGC products? [57 left]
<!LeeBamber> oops :)
<!LeeBamber> The current state of the community is great, and as strong as ever - I can't wait to return with my bag of DirectX 10 goodies for them
<!rvanner> 58: I'm always impressed by what the community do, be it low quality or high, it's so cool to see people make games.
<!LeeBamber> We have a few ideas in the are of marketplaces, but selling games is not something we have considered seriously.
<!rvanner> 59: Not right now, maybe mid-late 2008. We are working on a TGC Store system for media like models, sound and music
<!LeeBamber> !next
<@questionbot> Question asked by Nano: What ever happened to the new tgc forums we was meant to get ages ago? :P [56 left]
<!rvanner> Rich left us! And he probably promised them.
<!LeeBamber> When Rich moved to pastures new, our website evolutions have slowed a little
<!LeeBamber> !next
<@questionbot> Question asked by Zotoaster: Are there any plans to upgrade the core dbp language with features such as arrays in types? [56 left]
<!rvanner> Ask Rich, maybe he has it all ready by no time to release it :-)
<!LeeBamber> Those types of compiler changes may come from new work with the compiler, but that is for late 2008
<!LeeBamber> !next
<@questionbot> Question asked by Zotoaster: What is your favourite DBP project from the forums? [55 left]
<!rvanner> errr. no idea right off the bat.
<!LeeBamber> The last time I was in the DBP forum, it was a small shader project, but the name escapes me :) I like shaders A LOT!
<!Daniel_Foreman> Final Exodus
<!LeeBamber> !next
<@questionbot> Question asked by Kentaree: Do you think FPSCx10 will be as succesful as FPSC has been even though still only a relatively small percentage of people have Vista and DirectX10-capable cards? [54 left]
<!LeeBamber> FPSC X10 is as much a long term strategy as anything else, and I think it will be MASSIVE :)
<!rvanner> Yes, we expect it to be very successful. Maybe first via OEM sales with NVIDIA and then later as the market moves to DX10.
<!LeeBamber> !next
<@questionbot> Question asked by Navicat: How soon will the next Q/A Session be? [53 left]
<!BatVink> When you see it, you will sell your grandmother to upgrade for it
<!rvanner> No idea
<!rvanner> !next
<@questionbot> Question asked by Eoin: Are the ex-DBDN members going to get the excusive forum area we were promissed when it was shut down ? [52 left]
<!LeeBamber> Not a clue, when we get roped in I guess :)
<!LeeBamber> Website based projects are on hold while we look for a new solution
<!LeeBamber> !next
<@questionbot> Question asked by Nano: Why was the dev diaries closed? is it because your not doing much development work to be able to contribute much to them? :P [51 left]
<Kentaree> :-o
<!rvanner> Lee was too boring
<!LeeBamber> Diaries took a LOT of time and I just jabbered on most of the time
<!rvanner> No, it was because Lee's Ego was getting too big
<!Daniel_Foreman> If they like I can post a cat diary?
<!LeeBamber> I now record my daily work in a changes log for the beta testers, which is all the noting I can handle given the demands of X10
<Kentaree> and no doubt you were working to hard to actually write them up ;)
<!LeeBamber> !next
<@questionbot> Question asked by DavidR: On a scale of 1 to 10, rate your hatred of Q&A sessions [50 left]
<!LeeBamber> hehe - ego, me?
<!rvanner> -1
<!rvanner> I like this, so long as it's once a year!
<!rvanner> !next
<@questionbot> Question asked by Eoin: How do you think telecommuting work at TGC ? how do you see this model vs a more traditional onsite setup ? [50 left]
<!LeeBamber> 5 - i like all of the questions some of the time
<!rvanner> Lee how do you think?
<!LeeBamber> It was worked for us very well. Keeps costs low and good people self-motivate like you would not believe
<!Daniel_Foreman> I like working from home :-)
<!LeeBamber> An office has too many distractions
<!rvanner> We love working like this, no traffic, perfect calm, no annoying people to work near.
<!Daniel_Foreman> except for his family
<!rvanner> Lee would NEVER get to work at 9am anyway
<!LeeBamber> Although there are downsides, especially during crunch
<!LeeBamber> !next
<@questionbot> Question asked by Zotoaster: Are there any projects that you are working on that you havent announced yet? Can we get any explanations about them? [49 left]
<!LeeBamber> hehe, yes I would I would just not go to bed
<!LeeBamber> I think they are all secret, ask Rick :)
<!LeeBamber> !next
<@questionbot> Question asked by Zotoaster: Do you ever think about hiring people in the future? [48 left]
<!rvanner> There is a new Driving Title coming out very soon, I cannot announce stuff on it until the Publisher does.
<!LeeBamber> We hire all the time, but very sneakily. We cherry pick the best people when they least expect it, so get working on your projects, you never know!
<!LeeBamber> !next
<@questionbot> Question asked by Nano: Is lee working on any dbp games or upgrades at the moment? if so what? [47 left]
<!rvanner> There is also something VERY BIG happening in mid November but it's more of a tie-in, not a new product.
<!LeeBamber> Lee is working 23 hours an hour on X10 :)
<!LeeBamber> !next
<@questionbot> Question asked by Eoin: Did you see yourselves in this position when you released dbp all these years ago ? [46 left]
<!rvanner> No, I didn't have a loft then!
<!LeeBamber> No, I expected to be retired on my Island now. But where I am is better I think.
<!LeeBamber> !next
<@questionbot> Question asked by DavidR: Pizza: cooked or cold? [45 left]
<!Daniel_Foreman> lol
<!LeeBamber> Cooked, burned usually
<!rvanner> We had a plan and it's going well, we hope to make it go ever bigger and better.
<!LeeBamber> !next
<@questionbot> Question asked by Zotoaster: What do you see in the future of TGC? Can you even see into the future? [44 left]
<!Daniel_Foreman> I dislike raw pizza
<!rvanner> There is only NOW!
<!LeeBamber> Rick takes care of the short term future, I take care of the long term future, we all take care of the present moment :)
<!rvanner> We have plans...
<!LeeBamber> !next
<@questionbot> Question asked by Nano: will there be a HD Gamer maker better than the 3d game maker? [43 left]
<!rvanner> How did that get in?
<!LeeBamber> Horses for courses, but we will do a better job, out of shear experience
<!rvanner> No comment on HD Game Studio, it's far too early.
<!LeeBamber> !next
<@questionbot> Question asked by Kentaree: Any future competitions in the works, and if so, do you know a theme? (retro!) [42 left]
<!rvanner> Ah, no!
<!rvanner> We need to sort the prizes still and we will do it when we get Nvidia to comply.
<!LeeBamber> Er..the blowback can be expensive. Maybe next year...
<!LeeBamber> !next
<@questionbot> Question asked by Zotoaster: Are DBP arrays *actually* arrays, or just linked lists.. or something else? I've always wondered :/ [41 left]
<!rvanner> For now we would prefer the forum members to run their own comps.
<!LeeBamber> They are a creature all their own. They are real fast memory arrays, but has a built-in list manager to turn them into lists, stacks and queues at will, it is a nice system that no-one has thanked me for.
<!LeeBamber> !next
<@questionbot> Question asked by Aura: You seem get a lot of criticism about bugs and help files that aren't too great. If you could reply to everyone that's ever questioned TGC's professionalism on this matter, what would you say? [40 left]
<!rvanner> Sorry
<!rvanner> We did our best and we aim to do better.
<!LeeBamber> I think it comes from being a small team with ambitious goals, and we tick many boxes along the way but you cannnot please all of the people all of the time.
<!rvanner> At least we didn't go bust!
<!Daniel_Foreman> The wikisite should improve matters eventually
<!LeeBamber> We always have the best of intentions, and work hard to attain them, really we do.
<!LeeBamber> !next
<@questionbot> Question asked by Nano: How long will FPSC V1 be continued for AFTER X10 is released? [39 left]
<!LeeBamber> Years and years - seriously, XP is not going ANYWHERE!
<!LeeBamber> !next
<@questionbot> Question asked by Kentaree: FPSCx10 and vehicles... yes or no? [38 left]
<!rvanner> Maybe
<!LeeBamber> 2008 will have many nice surprises :)
<!LeeBamber> !next
<@questionbot> Question asked by Zotoaster: How long will DBP be continued after X10 is released? [37 left]
<!rvanner> More likely Yes but it'll take time
<!rvanner> DBP is one of our key brands, it will always be here!
<!rvanner> DX11 will come one day!
<!LeeBamber> DBP and GDK are the foundation layers of our technology - and will outlive the X10 brand
<!LeeBamber> !next
<@questionbot> Question asked by Zotoaster: If you could choose a different name for DarkBasic, what would it be? [36 left]
<!rvanner> Game Programming Creator
<!rvanner> Stuart
<!Daniel_Foreman> HeroicallyeasyBASIC?
<!LeeBamber> Yep, something less sinister :)
<!rvanner> Silly Basic
<!LeeBamber> MyBASIC :)
<!LeeBamber> !next
<@questionbot> Question asked by Eoin: Why is tgc moving away from the community ? (we have noticed no dev logs, less updates, and less tgc posts) [35 left]
<!Daniel_Foreman> Did we? I didn't notice.
<!rvanner> We didn't move anywhere, we just work on our products which takes all our time.
<!LeeBamber> We have poured vast amounts of energy into pure development, the results of which you will experience over the next six months. I plan to make a few more visits once X10 is out the door.
<!LeeBamber> !next
<@questionbot> Question asked by Nano: What would you do if the company that owns blitzbasic offered to sell you their software or the opposite way round? [34 left]
<!rvanner> Lee should be more vocal and maybe he'll have more time soon
<!rvanner> Consider it
<!rvanner> !next
<@questionbot> Question asked by Nano: what is the histroy behind tgc and how did it start? [33 left]
<!LeeBamber> We have bought out companies before, it depends on strategy
<!rvanner> I told Lee to make a game maker BASIC, he said no, then he did it, then I joined him, then we made more...
<!rvanner> 1999 - 2007
<!LeeBamber> Rick planed a seed, Lee grew it, you bought the fruit :) Thanks guys!
<!rvanner> !next
<@questionbot> Question asked by HeavyAmp: Once you have completed FPS X10 is it simply a case of working on 2D and Other commands that you need to develop for DBP X10 or is it more complex than that? [32 left]
<!rvanner> It's always more complex than that!
<!LeeBamber> Roughly, work more on X10 up to Christmas, then FPSC X9, then DBP X10 and everything in between
<!LeeBamber> !next
<!rvanner> GDK will get some love and care too
<@questionbot> Question asked by Zotoaster: are there any features in DBP X10 that might drag a regular DBP Programmer in apart from the fact it works with X10? [31 left]
<!rvanner> It's sexy!
<!LeeBamber> DBP X10 taps into all the cool stuff of DirectX10 without having to figure out the complex techniques such as soft stencil shadows, GPU instancing and texture arrays, soft particles, you just call a few commands and away you go.
<!rvanner> See, I said it was sexy!
<!LeeBamber> !next
<@questionbot> Question asked by Kentaree: Are you going to add any new networking features to your DBP or FPSC series of programs, especially now multiplayer seems to be getting more and more important to people? [30 left]
<!rvanner> It's a direction we need to do more on, just when we get time we'll have to see.
<!LeeBamber> Our current FTP and multiplayer commands work fine, and we are not planning MMMOPRG style commands.
<!LeeBamber> !next
<@questionbot> Question asked by Zotoaster: Liv Tyler or Catherine Zeta-Jones? [29 left]
<!LeeBamber> Indeedy.
<!LeeBamber> !next
<@questionbot> Question asked by Kentaree: How many staff do you have now, and what is everyone working on? [28 left]
<!rvanner> Both
<!Daniel_Foreman> Zeta she's welsh!
<!LeeBamber> Rick is in charge of personality modules, I handle the code :)
<!rvanner> Lee=X10, Rick=Business, Dave=Driving/HD DVD, Mike=Driving/GDK, Paul=Hellish stuff, Simon=Art, many freelancers...
<!LeeBamber> !next
<!Daniel_Foreman> I play lookout while they get into the safe
<@questionbot> Question asked by DavidR: Who do you see as TGC's main competitors now that the products are progressing into the "next gen" stage with DX10 - is Blitz Basic still the 'common enemy' or have TGC moved 'up in the world' since those days? [27 left]
<!rvanner> I think it's more Garage Games
<!LeeBamber> We still have our traditional competitors, but there are not many out there with DX10 tech ;)
<!rvanner> !next
<!LeeBamber> We should leap ahead when X10 brand goes out into the world
<@questionbot> Question asked by Aura: Isaac newton once said 'If I have seen farther than others, it is because I was standing on the shoulders of giants'. Who were the giants involved in getting TGC to become the successful company that it is now? [26 left]
<!rvanner> Francois Lionet!
<!rvanner> Europress
<!rvanner> And the guys that made BASIC
<!rvanner> And then the guy who made the PC
<!rvanner> Then the logic guys and maths guys and silicon dudes...
<!LeeBamber> Commodore VIC20-64-AMIGA, Europress, my parents, mad malc, eveyone I ever met in my life, oh and Ricky boy
<!rvanner> !next
<@questionbot> Question asked by HeavyAmp: What was the reasoning behind you developing FPS X10 first instead of DBP X10 [25 left]
<!Daniel_Foreman> and the guy in IBM who forgot to copywrite PC
<!rvanner> NVIDIA came to us and wanted to see us make a DX10 version of FPSC
<!LeeBamber> We only needed to write a part of DBP X10 to finish FPSC X10. DBP X10 is a much larger fish to fry properly!
<!LeeBamber> !next
<@questionbot> Question asked by Nano: If you had to pick another name for TGC what would it be? [24 left]
<!rvanner> Vanner Soft
<!LeeBamber> I think TGC is a great name, it says everything about what we are :)
<!LeeBamber> !next
<@questionbot> Question asked by Nano: How many hours a day do you spend coding DBP X10 and FPSCx10? [23 left]
<!rvanner> Saturn Software - running rings around the competition
<!rvanner> zero
<!LeeBamber> lee spends at least 10 hours a day, but more like 14 on a crazy day
<!LeeBamber> !next
<@questionbot> Question asked by Kentaree: Lee, have you been playing many FPSes for "research" recently? :P [22 left]
<!rvanner> Hl2 is my inspiration
<!LeeBamber> Oh yes, play them as they come out. Not got Bioshock yet, but this is the thing you need to do to get to the top these days
<Kentaree> no bioshock or halo 3?
<!Daniel_Foreman> You should update it to bioshock :-)
<!LeeBamber> !next
<@questionbot> Question asked by Zotoaster: Do you ever intend to make any commercial quality games with DBP to promote it? [21 left]
<!rvanner> 15 mins to get last 21 done!
<!LeeBamber> yes it will be called FPSC X10 :)
<!LeeBamber> !next
<@questionbot> Question asked by DavidR: What do you tend to do to "get away" from your PC/code - e.g. when trying to debug a tricky problem, anything in particular? [20 left]
<!rvanner> Take the dog for a walk.
<!LeeBamber> I go out and have a life, go to friends, eat meals, play pool and ping pong, anything that does not bleep!
<!LeeBamber> !next
<@questionbot> Question asked by Navicat: What is your take on 'next gen' systems? Gameplay or graphics? [19 left]
<!rvanner> Deal with the kids - they seem to have their won tricky problems though
<!LeeBamber> next gen now is graphics, but it will soon be physics and realistic real-time calculations of the universe
<!rvanner> Very cool! Impressive stuff on both XBOX 360 and PS3. Wii is more 1/2 next gen with a cool controller
<!LeeBamber> !next
<@questionbot> Question asked by Zotoaster: How many lines is FPSC X10 at just now? [18 left]
<!LeeBamber> Not many, around 37,000 lines in the DBP X10 language
<!LeeBamber> !next
<@questionbot> Question asked by Nano: How many frames have you got at the most from FPSCX10? left]
<!LeeBamber> Not a good question, but I have got 800 FPS from a level with one floor tile and some sky :)
<!LeeBamber> !next
<@questionbot> Question asked by HeavyAmp: How does the team keep up the motivation to continue working on the same products considering you back years ago [16 left]
<!rvanner> I feed Lee carrot
<!rvanner> These carrots are sent via bank transfer
<!rvanner> I also dangle more virtual carrots that could go his way if he makes a success!
<Kentaree> gold carrots?
<!rvanner> We love our job too!
<!LeeBamber> They are not the same product, we keep adding to them constantly, everything is new every day :)
<!LeeBamber> I also like carrots.
<!rvanner> My dog is barking back in a mo
<!LeeBamber> !next
<@questionbot> Question asked by Darkcoder: at the last Q/A you told me about an easter egg called 'Make Object Potato' obviously you never got round to making this command as I could not find it, is there any plans for this addition in the next patch? [15 left]
<!LeeBamber> I have no plans to add any more easter eggs, they are just too popular and people want them in the manual :)
<!LeeBamber> !next
<@questionbot> Question asked by Darkcoder: are the FPSC and DBP nVidia compo winners likely to see their prizes any time soon? [14 left]
<!Daniel_Foreman> We will have to wait until Ricks dog stops savaging him.
<!LeeBamber> We have hassled NVIDIA over and over, there is nothing we can do short of buying the hardware ourselves. That would probably put us off future competiions for a long time though
<!LeeBamber> !next
<@questionbot> Question asked by Navicat: If you guys spent more time on IRC, do you think alot less would be done? Or do you think it would give a chance for community input? [13 left]
<!rvanner> I am back and I will keep on at nvidia.
<!LeeBamber> I think we could be more involved in the community, but it would definately subtract from actual development, which I dn not think the community really wants. And the forums are a source of more info than I could ever dispense.
<!LeeBamber> !next
<@questionbot> Question asked by Darkcoder: are there any plans to produce a DarkBASIC pyramid hat? [12 left]
<!LeeBamber> We did that a few years ago, it is old hat now :)
<!LeeBamber> !next
<@questionbot> Question asked by IanM: What's happening with DGDK? Are you planning any further extensions to it, and do you have any timescales for updates? [11 left]
<!Daniel_Foreman> I'm on IRC most days, if I think it's really important I'll suggest it to Rick
<!LeeBamber> That is a secret as well, but maybe Rick can spill the beans.
<!rvanner> GDK is in for an update soon!
<!LeeBamber> !next
<@questionbot> Question asked by Zotoaster: Where is you're favourite place in the world? Greece? you say! High-five! [10 left]
<Kentaree> ugh
<!rvanner> USA
<!LeeBamber> My favourite place is bed, and then Norway :)
<!LeeBamber> !next
<@questionbot> Question asked by Zotoaster: No plans of OO in DBP eh? [9 left]
<!LeeBamber> No plans for OO in DBP as yet, I like unstructured languages, they keep it real :)
<!Daniel_Foreman> is that a question of accusation?
<!LeeBamber> !next
<@questionbot> Question asked by Darkcoder: will there be any new webmasters to take Rich's place? As the forums haven't recieved any updates, yet still have many important features outstanding(more emoticons, colour themes etc) [8 left]
<!LeeBamber> Hiring people is expensive, but I feel we are missing a cog without a web guy :)
<!LeeBamber> !next
<@questionbot> Question asked by Darkcoder: will DBP X10 use an IDE that doesn't have bugs that result in loss of code? [7 left]
<!rvanner> Maybe someone or a group could take on improving this area? We are open to ideas on how to move forward the site.
<!Daniel_Foreman> There are several free alternatives at the moment.
<Kentaree> That question was already answered earlier
<!LeeBamber> I take loss of code very seriously, and have been using CodeSurge with X10 for a while now without any problems. I recommend that for now, and there is another IDE I am working with too - will let you know more when I know more
<!LeeBamber> !next
<@questionbot> Question asked by Darkcoder: I recently experimented with icons on my DBP exes and noticed it only supported 256 colours, furthermore I wasn't able to specify a 16x16 icon(window title), are there any plans to upgrade the resolution to 32bit and allow for both icons to be replaced? I attempted to manually replace the icons using ResHack but either my clicking skills aren't up to par or it breaks the exe when replacing more than one.
<!LeeBamber> When the compier goes through an update next year for DBP X10, i will look at icons as this is a pet issue of mine too
<!LeeBamber> !next
<@questionbot> Question asked by Darkcoder: will we see any more semi-major patches to DBP? Or even any patches at all? [5 left]
<!LeeBamber> You will see many more patches, but not until X10 is well out the door and I can involve myself in the community forums again
<!LeeBamber> !next
<@questionbot> Question asked by Zotoaster: Do you prefer Game Development, or Game-Development-Product Development? [4 left]
<!rvanner> The latter is what we do
<!LeeBamber> The second one. The first is WAY too expensive these days. Just look at once scene out of Bioshock, there must be £50,000 worth of art in there!
<!LeeBamber> !next
<@questionbot> Question asked by Zotoaster: If you could go back in time and change something about DBP, what would it be? [3 left]
<!rvanner> The Editor!
<!rvanner> Dog barks again!
<!LeeBamber> Compiler Speed. It could have taken weeks off my development if I made it faster five years ago :)
<Kentaree> at the word editor?
<!LeeBamber> !next
<@questionbot> Question asked by ChoppedBanana: will there be any special event (ie competition :D) to celebrate the eventual marriage of dbp to dx10? [2 left]
<!rvanner> A new box!
<!Daniel_Foreman> :-) at TGC we know how to party
<!rvanner> Lee will destroy all his DX9 cards
<!LeeBamber> No compo, perhaps a bit promotion when Rick pre-sells it for half price or something crazy :)
<!rvanner> That would be a fun video!
<!LeeBamber> !next
<@questionbot> Question asked by IanM: If the Alky project to port DX10 to XP succeeds, will you support it? [1 left]
<!Daniel_Foreman> perhaps he can send them into "will it blend"
<!rvanner> No I'll sell it 10 x the price!
<!rvanner> We will have to see how it performs
<!LeeBamber> Send me a link of this project to lee@thegamecreators.com. Sounds crazy :) We are currently only backing the awesome power of 8800 cards under DirectX 10 and the currently ropey Vista driver layer. it WILL get better I assure you!
<!LeeBamber> !next
<@questionbot> No more questions
<@questionbot> Not accepting any more questions
<!rvanner> We did it in 1 hour!
<!LeeBamber> Phew, exactly one hour. I think that's a record :)
<Mikru`> 55 minutes infact
<!LeeBamber> When you are on a mission, it's amazing how many times you win!
<Kentaree> you do better at that than we do at the podcast :P
<!rvanner> I bet after all that you all have a ton more Questions
<!BatVink> So I guess I just have to copy, paste, spellcheck, and the newsletter is done ;)
<!rvanner> Lee; see this: http://alkyproject.blogspot.com/
<Kentaree> haha, ah, the plot thickens BatVink ;)
<!LeeBamber> Thanks for the link
<!LeeBamber> Time for me to eat and then sleep for a long long time.
<Kentaree> I'd like to thank you for your time once again guys, and for having the patience to put up with us
<!LeeBamber> After I have uploaded the latest beta of course :)
<Navicat> Sorry about some of the dupes >>
<Mikru`> And Nano's questions
<!Daniel_Foreman> At least verusal wasn't here
<!LeeBamber> It's our pleasure. We like talking about our stuff!
<Navicat> hehe stuff
<Kentaree> cool, same time again tomorrow?
<Kentaree> :P
<!rvanner> Yes, thanks to you all. It's great to see so many of you supporting what we do.
<!LeeBamber> hehe
<!rvanner> cya in the forums....
<!LeeBamber> CYA LATER GUYS!
<!Daniel_Foreman> night