Hi man,
I've downloaded it and imported into Max7. There are a few things that have to be done with your model. The number of polygons isn't too bad, but the number of vertices is pretty high. So high that when I applied a physique modifier and attempted to weigh verts to the bones...well, my computer took 5 minutes to update. You can optimize a lot of this mesh. Especially in the face. A nice texture will save you tons of polys there.
The scale in Max is roughly 400% too big for the FPSC default.fig file. I also noticed that your character's pose is based on frame 0 of the bip animation. It's easier to skin if you use the default pose of the fig file.
I don't know what program you used so, you may not even be aware of these things so disregard if I'm telling you something you already know.
I absolutely hate modeling characters. I don't have the talent or the patience, so my hat is off to you on this. Keep it up because you will do well, my friend!
~DF
~Dave
Phoenix Sentry Programmer