I understand exactly what you are saying. (bit deangerous to say that!) You are right about the radar problem I have.
offseting tiny limbs (blips I call them) on the different between player object and target object xyz coords is ok but it is half the work done.
What I want is a point and move method, but with limbs alas is not readyly available.
So I have a blip, i point it to the target, i move it in a mini scale towards the pointing direction and presto, 'where it was' is where I am, 'where it is' is where the relative position of the target is.
I'm currently flirting with the idea to design my flier with enough limbs that hold positions around my camera. I can set my radar, internal external camera and two side limbs, for guns for example.
The question is, for a player object with 'enough' limbs is it costly enough to avoid implimenting it, as a short cut, for positioning objects around the player/camera position?
You suggest:
> Have an extra dummy object ( hidden) and postion it each loop, at the coords of the pilot craft.
use 'set orientation ' to make dummy object align with the craft then 'move' it forward say 4 units or whatever to bring it into the position where you want your mini world.<
and I respond. AHA! Ofcourse, this way it does all the hard work for me. I had a bit of a problem calculating the new xyz for the radar center. all this time I was trying to get the players xyz and subtract small values to position it infront of me, the calculate the angles and new position with that. I was doing it the maths way, failing realy due to lack of maths experience.
I skipped too many math classes back in the 80s
I did lot's of english tho!
)
I was wondering. I have a limb radar sphere (tm) and is locked on place. but is not moving. i wonder what effect will it have if it is moving and is unlocked. maybe the set radar to player orientation is more succesfull, i dont see how but maybe...
I will use the free particles radar (tm) method you suggest up there, failing the limb radar sphere (tm) experimentations. I would like to see if I can devise a way of rotating it that give accurate positions.
This weekend I will try to make a wrap. you will know I succeded because I will post the result as a simple code demo here. Unless you advise otherwise.
UF Long Respond!
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Pointy birds, Oh pointy pointy
Anoint my head, Anointy 'nointy