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Geek Culture / TGC to sell MMORPG Engine "Realm Crafter 2"

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AlanC
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Posted: 27th Sep 2007 05:24 Edited at: 22nd Mar 2008 06:44
[center]

Realm Crafter is an engine where users can make their very own MMORPG games. Basicly like FPS Creator, you can drag and drop items, characters, terrain, etc. And through scripting you can create quests, commands, and other stuff. If you know MySQL you can charge players, create high score lists, and other stuff. Features:

Create hugh worlds to explore.
Lots of free models.
Tools(Terrain Creator, Tree Maker, Rock Generator, etc.)
In-game commands(Change weather, ban accounts, delete accounts, etc.)
Chat Screen
Pets, Guilds, Combat, Swimming, etc.
DirectX9 Graphics
Easy to use.
And a lot more.







RC 2 should be out between late 2007, and mid 2008.

Price: $100 (Subject to change)

http://realmcrafter.com/private/viewtopic.php?t=16547
Quote: "New Partner: The Game Creators:
We are pleased to announce that The Game Creators has partnered with Solstar Games to sell Realm Crafter from their online store."


Sorry If this has already been posted. Please delete if so.

Keo C
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Posted: 27th Sep 2007 05:26
Ooooh. Interesting.

Uhhhhhhh.... I forgot
Zombie 20
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Posted: 27th Sep 2007 05:37
mmmmm...yess nowww we can shut all them up about zomg I wanna make the next mmo.

Aaron Miller
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Posted: 27th Sep 2007 06:17
Did TGC buy Realm Crafter from them, or are they just selling it through them? Quite honestly I wouldn't buy Realm Crafter if I had a million dollars to spare.

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AlanC
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Posted: 27th Sep 2007 06:40
Solostar games is just selling it through TGC.

MMO's can be real big money makers.

Aaron Miller
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Posted: 27th Sep 2007 06:46
Yes, MMOs can. Realm Crafter isn't an MMO though, is it? With the screenshot you have shown, I can see that texture support isn't exactly great, etchy textures and all. Last I remember, Realm Crafter was built in Blitz3D as well, which only supports DirectX 7, right? There's a reason why DirectX is at version 10 now, and why nearly no one builds for DirectX 7.

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AlanC
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Posted: 27th Sep 2007 06:49
RC is an MMO. The only problem is you need to buy or rent a server.

RC2 is now being coded in C++.

I will post more screens.

Aaron Miller
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Posted: 27th Sep 2007 06:53 Edited at: 27th Sep 2007 06:55
RC is an MMO? I'm confused, an MMO with an editor so you can make more MMOs? That's confusing, why would a game allow you to make games with it, besides RPG Maker?

RC2 being coded in C++ now, eh? That's good, now they can make use of something called inline assembly. What rendering engine are they using? DirectX 9.0c? Is RC2 being sold through TGC as well?

Looking forward to those new screenshots.

Edit
If you show RC2 and RC1, be sure to label which is which.

Edit 2
Those screenshots are significantly better than the first one.

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Silvester
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Posted: 27th Sep 2007 07:38
If i can see a Demo game of Realm Crafter 2. and play it. I might consider getting it. Realm Crafter 1 was a hype, and has dissapointed me deaply. It was advertised about 30 times better then it was. Its movement system was terrible and its stock media didnt even fit with eachother.


GatorHex
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Posted: 27th Sep 2007 10:54
Lets hope it was better than realm crafter one, I'm still waiting for someone to point me to a realm crafter game i can sign up for and play.

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
Roxas
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Posted: 27th Sep 2007 12:24
Personally i would like to get this on my hands instead of Realm Crafter

-> http://www.play.net/playdotnet/platform/

[center]
Sopo the tocho
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Posted: 27th Sep 2007 15:26
Quote: "Personally i would like to get this on my hands instead of Realm Crafter

-> http://www.play.net/playdotnet/platform/


"


Price?


Intel Pentium core 2 duo T6600 2,6 mhz 4mb, 4 gb ram 600 mhz ddr2
Sopo the tocho
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Posted: 27th Sep 2007 16:06 Edited at: 27th Sep 2007 16:07
This is not a 100$ engine like realmcraft , it looks like a "pro" engine even in the contact form the "Project Budget:" option, it has as minimum 100k $...

http://www.play.net/playdotnet/platform/contact.asp


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Silvester
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Posted: 27th Sep 2007 17:54
I asked for information on the Hero Engine one day, and my reply i got had a price with six numbers in it!SIX!

And not six behind the dot...No, more like 250000! That was a little while ago, might be changed by now.


David R
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Posted: 27th Sep 2007 18:28
I think the shortened name "RC" is kind of stupid - just think of what your release candidates will be called: RC2 RC3


09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0
Jess T
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Posted: 27th Sep 2007 18:45
Quote: "I think the shortened name "RC" is kind of stupid - just think of what your release candidates will be called: RC2 RC3"


Ahaha!
I didn't even make the connection, this whole time I was thinking that he was talking about 'Release Candidate 2' which is why I refrained from commenting on the original dodgy-looking screen shots.

Yeah, "RC" on a programming board is a bad idea, just stick with Realm2 or some-such

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Jeku
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Posted: 27th Sep 2007 23:16 Edited at: 27th Sep 2007 23:16
Six figures is not unheard of for a good game engine unfortunately. At my last company, an indie game developer, we had a powerful game engine, plant/tree engine, and various other middleware tools that totaled over $200,000. Just the game engine itself was close to $100k.

Digital Awakening
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Posted: 28th Sep 2007 00:22
A good game engine saves a whole lot of work and money so if you're doing a AAA game it's quite cheap and you can also start earning money much much sooner.

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Sopo the tocho
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Posted: 28th Sep 2007 00:32
I know I know, I can say I was so impressed with that engine thats why I asked for price, but man... thats so much money... that engine its for "pro´s" with a multi millions dollar budget... then our only hope its buy realm crafter 2 ,make a game, sell it for a little money and maybe with time open a little "indie games developer" company, and grown and grown with the pass of time... (just notice "the pass of time" I could mean a decade or two...)


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Xenocythe
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Posted: 28th Sep 2007 02:21
Quote: "TGC to sell MMORPG Engine "Realm Crafter 2""


...hence the apocalypse.

Meh. Signatures. Lame :p
AlanC
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Posted: 28th Sep 2007 03:47
Solostar is currently making a game in RC2 and are gonna release it in a month or two. So we can see what it can really do.

Aaron Miller
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Posted: 28th Sep 2007 03:56
@Xenocythe
LOL! Nicely put.

@Roxas
I'd rather have that then... Hmm... I don't have much of anything really, but I'd trade in a WHOLE lot of stuff to get my hands on THAT engine.


Cheers,

-naota

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tha_rami
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Posted: 28th Sep 2007 04:01
@Xeno:
Yup, you're right.

Bút! We can prevent this if we just have A SEPERATE REALMCRAFTER BOARD.

I'd háte to see the WIP's flooded with 20 minute MMORPG projects. Dear us.

On a sidenote, it does look kinda nice, you know. Might give it a try.


A mod has been erased by your signature because it was larger than 600x120
Aaron Miller
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Posted: 28th Sep 2007 04:12 Edited at: 28th Sep 2007 04:13
@tha_rami
Programming looks nice too... We are on the dark side, and have the force... Don't join the Jedis, they'll lead you wrongly.

If that doesn't work; Stay on the dark side, we have cookies!

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tha_rami
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Posted: 28th Sep 2007 04:34
Cookies!


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Jeku
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Posted: 28th Sep 2007 04:50
There are only a small handful of MMOs that have lasted through the ages. I don't see how an "MMO creator" can create the next WOW. Is there any proof that this isn't all just smoke and mirrors? Any successful MMO that was born from the bosom of RC?

Aaron Miller
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Posted: 28th Sep 2007 04:54
The same thing could be said with all of TGCs products really. And in general, ANY indie product.

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AlanC
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Posted: 28th Sep 2007 05:52
I own RC1, and I'm a beta tester for RC2. RC deffanatly can not make the next wow. No MMO engine could ever do that. But for the price, it is a good buy.

I agree with tha_rami, I would not be happy to see so many wip threads about mmo's. But creating a simple game with RC would take a few days at the very least. But thats if you made a very small world, and all default models.

Aaron Miller
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Posted: 28th Sep 2007 05:57
Please excuse my posts here undermining Realm Crafter, I was just mad about some personal stuff, but I do believe it'll be a helpful addition to both TGC and whatever company made Realm Crafter. I probably won't get it, but I have no problem with the idea of an MMO creator, just that a bunch of people will unrightfully think they are the best people in the world, like that guy with RPG Maker that The C++ Nerd hates, and quite honestly, I would have hit that kid, but that's just me. *ahem* Anyways yeah, sorry for the posts and such.

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tha_rami
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Posted: 28th Sep 2007 07:34
Quote: "The same thing could be said with all of TGCs products really. And in general, ANY indie product."

One hit KO. Auch.

But true, except for a few titles, I haven't seen selling commercial titles in TGC-world.


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Silvester
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Posted: 28th Sep 2007 07:51
Well, Realm Crafter 1 has not produced anything good. As it is just the most crappy engine ever created. Even MIRAGESource is better. And that one isnt all great either.

I think Solstar will need to create a game with Realm Crafter 2, before releasing the engine. As then we can all see what it is. And what it can do. Realm Crafter 1 has had Movement bugs from its start. And its animations were the most weird things i ever saw. Also it seems that the Realm Crafter 1 server does not handle 5 players correctly. If you have a game with 5 players your fine, But when there are more it will crash quite often.


Digital Awakening
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Posted: 28th Sep 2007 10:31 Edited at: 28th Sep 2007 10:33
A useful and easy MMO creator will definitely sell well considering the interest in creating MMOs. Most people doesn't realize the amount of work behind a good MMO but at least they don't have to code the hard parts. If RC2 is good enough then it is a smart move by TGC.

At least this will outputbetter shots then a cube on a matrix But just like there's an FPS showcase I hope to not see RC threads in the WIP board.

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Seppuku Arts
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Posted: 28th Sep 2007 12:02
Personally I think Torque is best for online games, but what the hey if I see anything good coming out of realm crafter then I may take that back. Just consider, it's rare for an MMORPG to be a good game IMO, so it RC2 proves to be of any use at all, I may want to see if it's possible to make a good budget MMORPG (just a demo) and not bore the hell out of player and to give the application a chance in living hell.

Of course if that's if I feel like it, I still got a DBP project to do for goodness sakes.

I shot the sheriff
da power pwnerer
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Posted: 28th Sep 2007 14:23 Edited at: 28th Sep 2007 14:23
In Programming Talk or whatever it is called in the forums, Eagle is making a game with it. You can check that out to see what it can do

edit: it is called Witch Gate


http://Freewebs.com/noobisoft
Come to Noobisoft's website today!
Pyramid Games Ltd
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Posted: 28th Sep 2007 15:10
Awesomeness! Will for sure buy it.

Jeku
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Posted: 29th Sep 2007 00:56
I guess it's good to give the people who think they can make a successful MMORPG a tool to make it, even if it will most likely not be played. Just running the servers for an MMORPG is incredibly expensive and eliminates 99.99% of us.

But if it's fun for them to dream, it's good in my books. It's like giving a little kid a plastic cell phone and telling him it's real. It can beep and it might light up, but it won't place real calls

Seppuku Arts
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Posted: 29th Sep 2007 01:21
Hmm I ought to get one of those plastic phones, I mean this one cost a bundle and all I do all day is play the little ring tones and talk to myself...

But yes, it gives people hopes and disappointments and the realisation of hard work, you know getting them to grips with reality and the real world. Though, I still fancy the challenge of see if it's possible for an MMORPG to be anygood, I mean they have potential, but never have enough to keep me playing - not so much in terms of features, just variation and gameplay, all I get is 'run long lengths to get money and complete quests - the whole walk thing is so damn boring, hack and slash enemies, to earn EXP, sit your character down and rest and then continue...Bah pass me the rope and I'll hang my self now to save time from later.

I shot the sheriff
AlanC
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Posted: 29th Sep 2007 03:20
I will post a screen shot of a game made in RC2 as soon as I find it.

Oolite
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Posted: 29th Sep 2007 03:25
When it boils down to it, no matter whether this can create quality games or not, a lot people will buy it.

Aaron Miller
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Posted: 29th Sep 2007 03:33
@Oolite
Unfortunately, that's true...



Cheers,

-naota

DBP, $80. DBP's plugins, $320. Watching DBP Crash, Priceless.
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aluseus GOD
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Posted: 30th Sep 2007 16:41
You know how this can benefit even those who dont make MMORPGS? We can finally get all these noobs who say.

I WANNA MAKE MMORPG CAN YOU SHOW ME HOW?

Your signature has been deleted by a moderator because this joke is getting old.
Xenocythe
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Posted: 30th Sep 2007 17:37
Unless I make an MMORPG code template creator

So its drag and click, but you can edit code too!

I'm sure people would help me make this, and it would put an end to RC2.

But I've got an MMO to finish first

Meh. Signatures. Lame :p
Aaron Miller
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Posted: 30th Sep 2007 22:59
@aluseus GOD
Well, when you put it like that..... w000t! Teh Realm Crafterz0rs!



Cheers,

-naota

DBP, $80. DBP's plugins, $320. Watching DBP Crash, Priceless.
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Veron
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Posted: 1st Oct 2007 16:45
Quote: "I asked for information on the Hero Engine one day, and my reply i got had a price with six numbers in it!SIX!

And not six behind the dot...No, more like 250000! That was a little while ago, might be changed by now."


I got info emailed to me about the pricing a few minutes ago, and it's stayed the same. Shame I probably can't post it here though.


Vickie
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Posted: 2nd Oct 2007 17:29
Here is the project I have been working on with Realm Crafter, It's
called "Witch Gate". I plan to finish it with RC2 and add the DX9
features. I have had very good luck with RC1 and am currently still
using it, although I am test many of the features of RC2 (one of the
perks of working for them anyway, here are a few screen shots~



just FYI, all of these were done in RC1~

always~
Vickie

Jeku
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Posted: 3rd Oct 2007 03:15
What separates your game from every other MMORPG? Am I the only one who thinks they all look the same and could use some serious creativity

bitJericho
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Posted: 3rd Oct 2007 03:17
It's like they all play the same too


The greatest multiplayer text adventure ever...
Jess T
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Posted: 3rd Oct 2007 03:39
Quote: "Am I the only one who thinks they all look the same and could use some serious creativity"


No

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Vickie
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Posted: 3rd Oct 2007 04:16
There is a formula to making games just like any other successful program. For instance take a look at a FPS, a person playing a FPS expects the game to play a certain way and enjoys it because of its gender. A person that likes to play MMORPG’s also expects the game to play a certain way; it is up to us as developers to come up with new twits to these working formulas that will set them apart from the other games. Some developers use an in-depth storyline to pull the player in while others base theirs on shear action (take Tribes for instance) the idea is to come up with your own hold factor and keep the player.. Playing.

always~
Vickie

Ron Erickson
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Posted: 3rd Oct 2007 04:51
Quote: "it is up to us as developers to come up with new twits..."


Well, there are lots of twits here, so...


a.k.a WOLF!

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