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Geek Culture / TGC to sell MMORPG Engine "Realm Crafter 2"

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bitJericho
22
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Joined: 9th Oct 2002
Location: United States
Posted: 3rd Oct 2007 05:16 Edited at: 3rd Oct 2007 05:19
While I agree, it's just pretty old when you play and you have to kill ten badgers, then go out and kill tne boars, then go out and kill something else. But to get away from it all, you can go mining and by mining, I mean, find a rock, press a button, and wait for the progress bar to finish.

And all the games are the same but with slightly different takes on the various themes. What ever happened to originality?

I dunno, if I were to build an MMO, I would throw out all that boring crap and make it a *fun* game. ex.. Need to collect wood? Don't press a button and wait for the progress bar, find a partner and push/pull on the saw and split the rewards, something like out of Mario Party. Or throw even that out, do it by npc trade. I play RPGs to kill the boss, not to do slave labor.

And if you ask me, I play FPSes for the killing. I play MMO's for the community interaction, not for repetitive gameplay.

Seriously, who came up with "Mining", it's so lame!


The greatest multiplayer text adventure ever...
Wiggett
21
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Joined: 31st May 2003
Location: Australia
Posted: 3rd Oct 2007 05:23
I'll hold out for aura's AGE to make mmog's on.

Syndicate remastered: Corporate persuasion through urban violence.
Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 3rd Oct 2007 10:54
I just can't stand how 99% of the so-called MMORPGs are based on fantasy land with orcs, goblins, trolls, etc. etc. (yaawwwwnnn). If I were going to get into an MMOG it would be something like Eve, where they take a step back and go a different route (in their case, sci-fi). I hate all things magical, with spells, casting, mages, and crap like that. Maybe I'm just a bitter man, but there are so many other cool MMOG ideas that should be made. Why are they always ripping off LOTR?

Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 3rd Oct 2007 11:46
Dude, I totally agree.
I mean I'm probably missing the mark totally here, but why on earth do people find World of Warcraft so appealing?

It's the Warcraft universe, so ya know you're usual bastard child of LOTR and Warhammer.. with omg exactly the same formula that is in every other damn mmorpg out there. Seriously why is that so great?

One thing I've always dispised in all RPGs online/offline is the fact that no matter what you do, you've got to "grind" for absolutely ages to feel like you've achieved anything.

You can't just play it for the fun of playing, no you've got to constantly grind a single task in order to level it. It's not as if this aspect of RPGs is even particularly enjoyable, atleast not to me. I find having to go off and randomly battle several enemies just to level my character something boring, because either you get killed in second by something much higher level... or you end up having far too easy a time with something far below. In either case your only reward usually is experience.

Something I enjoy about Eve is you can just get on with the freeform universe in anyway you choose. Storyline missions aren't really story based but fairly random, oh and the best part. I want to learn a skill, I don't have to be in the game to do it!!
All of the skills you can learn, are entirely time-based for when you can learn it.

So it's not a case of "If I mine this asteroid for 3hrs I'll finally reach level 2 mining", instead you get a small mining enhancement from leaving it say a few hours to learn level 2. The higher your attributes (which can be enhanced by either taking the time to learn learning skills, or by purchasing plug-in augmentations) then the quicker you can learn skills that rely on them.

This means you can focus less, on what you need to do to do for hours to learn something and just get on with what you want to do.

There are focuses on all sorts of game aspects too.

Don't get me wrong though, at the heart it's still mostly about either fighting or mining. Yet there are the other aspects, like corporations, trading, politics, wars for territory or glory, etc.. and each of these aspects you can either sit there happily on the surface of or really go in-depth and learn all the nuances.

Hell just decking out your ship, not just your character can take a few minutes if you don't care much past adding a specific way of fighting/mining/trading.. or hours if you go into what skills will enhance what aspects of your ship useage, weapons, power-grids, etc.

It is a very traditional RPG, and the setting while in space; really doesn't stray far from the dungeons&dragons dice rolling system. The execution of it though, just makes you feel you have that control no matter how deep you want to go.

Which is fun

This said it's no elite, unfortunately.
Tabula Rasa is really cool mind, in that it is more real-time. Basically it's a 3rd person shooter like Gears of War, only you have a really cool rpg element where you have to evolve your characters through the conflicts in the fairly open world. It plays like an action game, but is still an rpg. That's fairly cool too.

Something I'm looking forward to, which unfortunately isn't an MMO; but is gonna be totally sweet is Mass Effect. Bioware, frankly are gods of RPG games. The enhancements they've made between Knights of the Old Republic to Mass Effect are immense.. just the interaction system alone makes it really amazing, let alone the real-time battling with enhancements that while yeah they have a fantasy element; have all be based on potencial futuristic science.

Basically put, everything they've put in there.. they researched to see if it would make sense atleast on a theoretical level if technology improved. Rather than just going "oh you can throw this guy because you have some mystical force", instead you get inertia dampners and singularity field generators. So you can really have some fun with the physics engine while all the while still having a bit of a believable aspect. The fact you can enhance and edit all of your kit is so sweet, and being able to use it again is like Eve based on learning to use a technology set rather than simply leveling your character.

I think this new wave of rpgs based less around the whole "oh I'm level 10 against a level 20" monster, and more around just learning skills to use items is quite cool. After all, it's nice to know that a monster won't win simply because it's ridiculously high-level... instead it's down to the skill of the player and how they use the technology available to them.

Again this is something that Eve does quite well for an mmo. You might not have the skill points a higher level player has, but there's still a chance that your ability to utilise the skills you know to better effect means there is a chance you can defeat them.

to me this makes an mmo more enjoyable, and believeable.
I like a dose of reality in my games.

Anyone here been following Left 4 Dead? It's not an MMO, but it has some basic rpg elements; where you're basically in a 4 people team against a horde of zombies and have to survive as long as you can in the city with waves of them constantly coming at you. The 4 survivors are all players, but other players can also play as "super zombies" or "boss zombies". To me that's fairly cool, a bit like Resident Evil Outbreak games.. only with other players that don't have retarded AI. There might be a persistant world as well where survivors have to try to meet up and escape the city.

That would be sweet, although that for the moment is just a rumour from people following the development rather than developers themselves. Still the whole concept is sweet and I think an MMORPG based around that setting would just freaking rock!!

Sopo the tocho
17
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Joined: 12th Jun 2007
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Posted: 3rd Oct 2007 16:13
Quote: "I just can't stand how 99% of the so-called MMORPGs are based on fantasy land with orcs, goblins, trolls, etc. etc. (yaawwwwnnn). If I were going to get into an MMOG it would be something like Eve, where they take a step back and go a different route (in their case, sci-fi). I hate all things magical, with spells, casting, mages, and crap like that. Maybe I'm just a bitter man, but there are so many other cool MMOG ideas that should be made. Why are they always ripping off LOTR?"


100% agree with you!
Do you know what I would like to see? a MMORPG placed in the actual Era about war! I mean, Imagine a MMORPG were you can be a Soldier in a war, you can drive vehicles like Tanks and stuff fighting against other teams, with teams I mean HUGE teams like 100 soldiers against 100 enemy soldiers, just like real wars...


Intel Pentium core 2 duo T6600 2,6 mhz 4mb, 4 gb ram 600 mhz ddr2
AndrewT
17
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 3rd Oct 2007 22:20
I'd like to see an MMOG that takes place in a suburban area with hundreds of innocent people. It would play like a mix between an RTS and a Sims-type game; you would have a family and raise them, buy furniture, etc. but you would also work to earn money and make resources and eventually go to war with other families in the neighborhood.

Vickie
18
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Joined: 23rd Oct 2006
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Posted: 3rd Oct 2007 23:25 Edited at: 3rd Oct 2007 23:27
you all have good points, I guess you have to ask yourself why you
doi it all all (make games) I do it because I get more fun out of
making the games than I do playing them~

I really love doing this stuff,

always~
Vickie

Vickie
18
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Joined: 23rd Oct 2006
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Posted: 8th Oct 2007 19:38
PS: Don't forget the new RC2 will be released soon which supports
all the new shaders and such, just in case you guys didn't know
this already.

Kohaku
20
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Joined: 3rd May 2004
Location: The not very United Kingdom
Posted: 8th Oct 2007 20:51 Edited at: 8th Oct 2007 20:59
Quote: "I'll hold out for aura's AGE to make mmog's on."


Yeah, I'm getting there!

I'm actually making an MFPS pack for it right now. As usual I'm adding new stuff along the way, but I'm also developing it in a new editor! I call it VGC (Visual Game Creator), and it allows for real-time editing, or scripts running during the editing process.

Video hopefully attached.

[/advert]

I forgot to mention that I've always been interested RC and should probably download a trial of it or something, just for kicks.


You are not alone.

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Vickie
18
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Joined: 23rd Oct 2006
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Posted: 10th Oct 2007 05:58
The Spider King~

always~
Vickie

tha_rami
18
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Joined: 25th Mar 2006
Location: Netherlands
Posted: 10th Oct 2007 06:05
Damn Raven, you outbeat yourself there. Even I didn't make it to the end in one go, had to switch to something more lighthearted halfway.

I do like what I've seen of Chronicles of Spellborn. Tabula Rasa sounds like an uberhyped, quite average MMORPG to me. I think World of Warcraft did it well because of three things: Size, Marketing and Looks. It all just fit with what the gamers expected of an MMORPG back then.


A mod has been erased by your signature because it was larger than 600x120
Vickie
18
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Joined: 23rd Oct 2006
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Posted: 11th Oct 2007 01:31



It will be nice to have normal maps with the new RC release, the
overall look will be Awesome!
always~
Vickie

will_help
17
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Joined: 9th Dec 2006
Location: texas
Posted: 11th Oct 2007 06:27
ive gotten the demo and i enjoy it alot its very nice

-will
AlanC
18
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Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 12th Oct 2007 07:18
Thanks for posting Vickie.

The RC website should be getting a big update soon.

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