Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / Evochron Renegades

Author
Message
tha_rami
18
Years of Service
User Offline
Joined: 25th Mar 2006
Location: Netherlands
Posted: 28th Sep 2007 08:57 Edited at: 28th Sep 2007 10:16
Evochron Renegades, the latest title in the Starwraith 3D Games series (Starwraith, Riftspace, Evochron, Arvoch) has just gone public. The brandnew DarkBASIC title is available for download starting... uhm... two hours ago. But before we go to the link: eyecandy and some descriptional text which you are free to skip, of course.



Evochron Renegades is a freeform mercenary space simulation. You can choose to do anything you want from mining to pirating, trading to smuggling and act a hireling to exploring in a huge, seamless universe. In, if you ask me, for DarkBASIC standards beautiful graphics you're free to go whereever you want (at your own risk - avoid black holes and stars). Descend into atmospheres in realtime, fly and explore asteroid caves without loading times... well, you get it.

I can't mention all the good stuff, so let me add a random fact: In the new Shipyard screen, you can completely customize your ship both visually and in terms of performance. Choose, scale and position Engine, Shields, Wings, Fuel Tanks and Cargo Bays on your ship. Upgrade your equipment. Optimize your ship for whatever role you want it to play.

There is a story woven into the freeform gameplay, about an enigmatic group of violent mercenaries that searched for the truth about the mysterious planet of Riftspace. The Renegades ignited a civil war, but lost it. After they were pushed back into the outer reaches of Evochron they completely vanished, leaving nothing but a trail of radio beacons with cryptic clues.

And I can't get myself to not mention the multiplayer mode. Up to 24 players can play online on a single server with nearly 100% of the features in single player. I recommend any gamer who likes freeform gameplay, space sims or indie games to check out the demo, which gives you 90 minutes single player access to 3 sectors and unlimited access to training and the Shipyard. If that's not enough for you, if you want more, want to team up in multiplayer and want to explore the hidden riches of Evochron - for $24 (€18) you unlock the game without further downloads, keeping your savegames and ready to delve deeper into the game.

Interested?
Check the website at http://www.evochronrenegades.com.
Addition information at Wikipedia: here.
Download the demo here.

Just thought all of you would like to know - I'm a big fan of the series, after all.


A mod has been erased by your signature because it was larger than 600x120
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 28th Sep 2007 09:31 Edited at: 28th Sep 2007 09:34
Looks amazing, might be time to hook up my saitek flightstick with more buttons than I know what to do with.

Screw Eve, we should start a Evochron clan .

Note, took the liberty of fixing the website link, you had an extra 'w'.

We're going down... in a spiral to the ground...
tha_rami
18
Years of Service
User Offline
Joined: 25th Mar 2006
Location: Netherlands
Posted: 28th Sep 2007 09:53 Edited at: 28th Sep 2007 09:53
Thanks, Van B. It's early, been waiting for the release all night, so I had little sleep. Might be the cause of that typo.

Yeah, you should all just join my Evochron clan, Elite Fusion.


A mod has been erased by your signature because it was larger than 600x120
Veron
17
Years of Service
User Offline
Joined: 22nd Nov 2006
Location:
Posted: 28th Sep 2007 10:14
Pssschhh, sounds amazing, and it's freeware as well!

Damn, a 3 hour download, oh well, when the download is done i'll post up how the game goes.


tha_rami
18
Years of Service
User Offline
Joined: 25th Mar 2006
Location: Netherlands
Posted: 28th Sep 2007 10:19
Quote: "Damn, a 3 hour download, oh well, when the download is done i'll post up how the game goes."


3 hours for 25MB? Whoa. That's one slow connection...
You´re downloading the demo, by the way.


A mod has been erased by your signature because it was larger than 600x120
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 28th Sep 2007 10:24
I'm extremely tempted by this. But then I've just created a huge article about this and other related stuff for the newsletter.

You need to read the newsletter to find out exactly how this was created in DarkBASIC Classic - you'll be pleasantly surprised

Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 28th Sep 2007 10:42
It's funny, there's probably 50 people on this forum who dream of making a game like this in DBPro, yet DBClassic seems to be a damn good platform for it. What is it about DB in general that makes such pretty space games!.

How much is this in GBP?, about £12 or so, hell I spend more on pizza per week. What is with the 3 hour download though... could TGC maybe host the demo as well and improve the download speed? - that would be nice if you had a faster link with the newsletter article.

We're going down... in a spiral to the ground...
Veron
17
Years of Service
User Offline
Joined: 22nd Nov 2006
Location:
Posted: 28th Sep 2007 10:51 Edited at: 28th Sep 2007 10:52
Yeah, just noticed the fact that i'm downloading the demo, when I saw the little "order" link.

As for the 3 hour download, i'm on dialup, and it's Australia... going at between 2-3k/s.

What more can I say?

EDIT:
Quote: "created in DarkBASIC Classic"





tha_rami
18
Years of Service
User Offline
Joined: 25th Mar 2006
Location: Netherlands
Posted: 28th Sep 2007 11:10 Edited at: 28th Sep 2007 11:15
Quote: "You need to read the newsletter to find out exactly how this was created in DarkBASIC Classic - you'll be pleasantly surprised "

A mystery! Cool . But yup, this is DarkBASIC Classic.

About slow download speeds: I don't know, I think that the server is getting pretty overloaded with lots of downloads - the news just got out, ofcourse. Besides, the 3 hour download is made by a dail-up from Australia. Yeah, that takes a while for 30MB.

I think mirrors would be extremely useful, but then again, I can't just go and upload the demo here without permission of the creator to do so. The oddest part is, the download goes rapidly here from my place and I'm on wifi. My download goes at an average of 61.3kb/s - a seven minute wait.


A mod has been erased by your signature because it was larger than 600x120
Jess T
Retired Moderator
21
Years of Service
User Offline
Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 28th Sep 2007 11:40 Edited at: 28th Sep 2007 11:42
He must have one hell of an effects library built up by now!
I reckon he'd make a killing if he sold the effects as callable DLLs, or even as native DBC code!

I remember a while back he was going to port StarWraith over to DBP, and I was in the help-seat to give him a hand, but... It never happened, I guess DBC is doing the job more than adequately

Nintendo DS & Dominos :: DS Dominos
http://jt0.org
Zombie 20
17
Years of Service
User Offline
Joined: 26th Nov 2006
Location: Etters, PA
Posted: 28th Sep 2007 11:53
Time to try it out, I've had my eye on this forever now it seems.

Ron Erickson
Moderator
21
Years of Service
User Offline
Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 28th Sep 2007 12:06
Quote: " I guess DBC is doing the job more than adequately "


All I can say is ->

I have also been helping to test Renegads during its development. It is AMAZING.


a.k.a WOLF!
Zombie 20
17
Years of Service
User Offline
Joined: 26th Nov 2006
Location: Etters, PA
Posted: 28th Sep 2007 12:29
Well I actually forot that was classic haha..I'm gonna blow my friends away with this when they wake up, rami, tell them great job! I'm not sure if its a game for me but I did have fun doing the training and flying about, it is a very well made game.

Veron
17
Years of Service
User Offline
Joined: 22nd Nov 2006
Location:
Posted: 28th Sep 2007 12:56
Quote: "I think that the server is getting pretty overloaded with lots of downloads"


That's probably a factor as well, but 3 hours for 30MB is usual for me.


BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 28th Sep 2007 13:00
So can you set up your own server game? ie - the TGC Renegades server

Veron
17
Years of Service
User Offline
Joined: 22nd Nov 2006
Location:
Posted: 28th Sep 2007 13:21 Edited at: 28th Sep 2007 13:25
Yeah, i'm fairly sure you can. Download the server thing on the main page (1.8MB) I'll try set one up now.

EDIT: Took a few minutes to set up, works fine. If anyone wants to join to test it out, join the "TGC Renegades" server, i'll leave it up for the next hour or so.


tha_rami
18
Years of Service
User Offline
Joined: 25th Mar 2006
Location: Netherlands
Posted: 28th Sep 2007 13:52 Edited at: 28th Sep 2007 13:55
Quote: "I remember a while back he was going to port StarWraith over to DBP, and I was in the help-seat to give him a hand, but... It never happened, I guess DBC is doing the job more than adequately $"

No and yes. DBP offered problems with a lot of stuff that had to be totally redone. Some commands would work totally different and the result was that most things would have to be done from scratch, I think. He decided it was more feasible to do it in DarkBASIC Classic.

Yes, you can set up a server from your PC through the game, or through the dedicated server application. Remember to enter your éxternal IP address when hosting, otherwise the game will count as LAN game and will not be joinable from the internet. Also, some routers will have to have the Directplay ports manually forwarded.

@Ron:
Yeah, was cool to have you in on the tests, you should really download the latest version - so many improvements!


A mod has been erased by your signature because it was larger than 600x120
Ron Erickson
Moderator
21
Years of Service
User Offline
Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 28th Sep 2007 14:05
Quote: "Yeah, was cool to have you in on the tests, you should really download the latest version - so many improvements!"


Will do


a.k.a WOLF!
Bizar Guy
19
Years of Service
User Offline
Joined: 20th Apr 2005
Location: Bostonland
Posted: 28th Sep 2007 15:15
Yeah! I can finally buy it. Well, I'll wait a few days for October, as I've already gone over the budget I set for September.

Jess T
Retired Moderator
21
Years of Service
User Offline
Joined: 20th Sep 2003
Location: Over There... Kablam!
Posted: 28th Sep 2007 15:23
Quote: "DBP offered problems with a lot of stuff that had to be totally redone. Some commands would work totally different and the result was that most things would have to be done from scratch"


I know, that's why I was going to help. At the time, I knew pretty much all the differences between the two languages, and had ported a lot of code from DBC to DBP.
Now, ask me about the differences, and I wouldn't know where to start! Haha, C++ has pushed out the older stuff.

Nintendo DS & Dominos :: DS Dominos
http://jt0.org
tha_rami
18
Years of Service
User Offline
Joined: 25th Mar 2006
Location: Netherlands
Posted: 28th Sep 2007 17:04
Hehe, I wonder why he didn't continue with that, if he had such great help available at his side? But, alas, that will most likely remain an enigmatic secret for the rest of our lives.


A mod has been erased by your signature because it was larger than 600x120
Ron Erickson
Moderator
21
Years of Service
User Offline
Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 28th Sep 2007 17:32
I think the other big problem was the compiler speed of DBpro. Shawn mentioned to me that it would take 15 minutes to compile his game in DBpro and less than a minute in DBC. That is a real problem for testing.


a.k.a WOLF!
Raven
19
Years of Service
User Offline
Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 28th Sep 2007 17:33
Quote: "I remember a while back he was going to port StarWraith over to DBP, and I was in the help-seat to give him a hand, but... It never happened, I guess DBC is doing the job more than adequately"


Should dig out his post about this actually, he made so many bug reports during his short experience with DBP it wasn't funny.
SW3D could deal with most of the problems, but the sticking issue was the zdepth issue.

Basically he just couldn't make the effects he wanted to in DBP, not without major bugs. I've always been quite impressed with SW3Ds work, atleast on a technical achievement level. Can't say that I've found his games that fun though.

That said I've only played the Starwraith games, so I'll give this a go when I get home.

tha_rami
18
Years of Service
User Offline
Joined: 25th Mar 2006
Location: Netherlands
Posted: 28th Sep 2007 17:44
Well, the Starwraith games are 3 years old... Arvoch is newer, but technically its a Starwraith-type title as well. Evochron and Riftspace are completely different games from the Starwraith games...


A mod has been erased by your signature because it was larger than 600x120
Gil Galvanti
19
Years of Service
User Offline
Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 28th Sep 2007 18:47 Edited at: 28th Sep 2007 18:52
I've played the demo, and it's amazing. Without a doubt the best game in DBP or DBC I've ever played so far. Visuals are almost professional quality from a couple years ago. Haven't tried multiplayer yet, may have to try that when I get the full game.


Zotoaster
19
Years of Service
User Offline
Joined: 20th Dec 2004
Location: Scotland
Posted: 28th Sep 2007 19:04
Quote: " this was created in DarkBASIC Classic"


You're sh!tting me right?

Wow. Well, I cant compete. I admit, lol. This is just amazing.

"It's like floating a boat on a liquid that I don't know, but I'm quite happy to drink it if I'm thirsty enough" - Me being a good programmer but sucking at computers
Insert Name Here
17
Years of Service
User Offline
Joined: 20th Mar 2007
Location: Worcester, England
Posted: 28th Sep 2007 20:17
Ohhh, eyecandy!
Starwraith never fails to amaze me.
DBClassic!

Our home is our world, our life, home is our world...
Homeworld: The ladder
lagmaster
22
Years of Service
User Offline
Joined: 26th Aug 2002
Playing:
Posted: 28th Sep 2007 20:32
i got wind about this game, 25th/26th iirc. fairly impressed with the game.

it's surprising how many people say you cant make games in DBC but this game/series shows that it can be possible.

i remember ages ago, he tried to port the sw3d? to DBP but he had so many bugs and created a forum thread just a rant about it. probably got locked. so while DBC still works for him, it'll still be made in it

probably using so many external plugins its shocking.

Zerk
18
Years of Service
User Offline
Joined: 13th May 2006
Location: Orbiting Jupiter
Posted: 28th Sep 2007 22:34
Every time I see the screenies on the main site, I say to myself: "Is this for real?". I'm defiantly intrigued by this game and it looks amazing.

Get zParticle! An advanced particle system plugin for DBP!
Website and Download link!
5867Dude
18
Years of Service
User Offline
Joined: 26th Jun 2006
Location:
Posted: 28th Sep 2007 22:39
Quote: "Damn, a 3 hour download, oh well, when the download is done i'll post up how the game goes."

I can download it in 3 minutes!

jasonhtml
20
Years of Service
User Offline
Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 29th Sep 2007 01:49
wow, that looks amazing! who makes all of these games? does he visit the forum at all?

tha_rami
18
Years of Service
User Offline
Joined: 25th Mar 2006
Location: Netherlands
Posted: 29th Sep 2007 03:26
His name on these forums is SFSW, but he's barely around here - usually only to fix bugs .

I think he uses no external plugins at all. But that's speculation, honestly - you'd need to ask him yourself.


A mod has been erased by your signature because it was larger than 600x120
MushroomHead
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: United Kingdom
Posted: 30th Sep 2007 20:28
I bought the game today as I like space sims. I haven't played any of the Starwraith/Evochron games before and it looks pretty good though the game manual needs more work.

Once I get the hang of it, will see you guys online. BTW, where is the multiplayer server file for hosting a server? I can't find it in the installation folder or on their website.
Jeff032
17
Years of Service
User Offline
Joined: 13th Aug 2007
Location:
Posted: 30th Sep 2007 21:04
Quote: "I can download it in 3 minutes!"


I can download it in just over 3 seconds (I timed it! )

The graphics look amazing, but the HUD is a bit to cluttered in my opinion. I liked the HUD in Freespace 2; it wasn't anything fancy, but everything was obvious and easy to understand. Also, I used to play World of Warcraft and I believe that one of the requirements for a good UI is that it is clean/uncluttered as possible.

Anyway, I tried the demo out. It's pretty fun, but I think I tried to kill a ship a little to close to the space station, so it killed me

-Jeff

Space Game WIP
tha_rami
18
Years of Service
User Offline
Joined: 25th Mar 2006
Location: Netherlands
Posted: 30th Sep 2007 21:26
Quote: "Once I get the hang of it, will see you guys online. BTW, where is the multiplayer server file for hosting a server? I can't find it in the installation folder or on their website."


Download page, below the system requirements.

Quote: "The graphics look amazing, but the HUD is a bit to cluttered in my opinion. I liked the HUD in Freespace 2; it wasn't anything fancy, but everything was obvious and easy to understand. Also, I used to play World of Warcraft and I believe that one of the requirements for a good UI is that it is clean/uncluttered as possible."

When the modding community gets working, you'll see minimalistic HUD's appearing in days. Most people seem to like the clear HUD as it is now, so that's why it's default. You cán turn off the 3D cockpit, BTW.


A mod has been erased by your signature because it was larger than 600x120
Biga
18
Years of Service
User Offline
Joined: 19th Feb 2006
Location: Hungary
Posted: 25th Oct 2007 19:33
As I read Renegades supports TrackIR which is a

"control system for managing the viewpoint from the cockpit with all six degrees of movement."

I'm wondering how to develop this in Darkasic...

http://www.naturalpoint.com/trackir/
tha_rami
18
Years of Service
User Offline
Joined: 25th Mar 2006
Location: Netherlands
Posted: 25th Oct 2007 19:46
Me too, but it works awesome. It's like a head-mount that monitors what way you look.


A mod has been erased by your signature because it was larger than 600x120
Ron Erickson
Moderator
21
Years of Service
User Offline
Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 25th Oct 2007 20:09
Quote: "As I read Renegades supports TrackIR which is a

"control system for managing the viewpoint from the cockpit with all six degrees of movement."

I'm wondering how to develop this in Darkasic... "


I developed a dll for NaturalPoint and StarWraith for TrackIR to work in DarkBasic. That is how it is being done.

See the "special thanks" on Natural Point's site:
http://www.naturalpoint.com/trackir/03-enhanced-games/enhanced-games-all.html

You have to talk to Natural Point to get permission to use the dll. If you are interested, I can give you an e-mail address for someone to contact about it.


a.k.a WOLF!
tha_rami
18
Years of Service
User Offline
Joined: 25th Mar 2006
Location: Netherlands
Posted: 25th Oct 2007 22:50 Edited at: 25th Oct 2007 22:51
Version 1.088 is coming up and certainly having several great additions!

Quote: "- Autopilot option added to navigation console.
- Ship component modification options added for importing custom models and textures.
- Radio chatter added for high traffic areas (includes reputation and environment effected sequences).
- Names given to stations, including the option for custom names for player designed universes/systems.
- Planet atmosphere haze was sometimes too dark after travelling through nebulae, now fixed.
- Trade console would sometimes block certain equipment items, now fixed.
- Changes to accomodate online territory scoring system (the brackets and sector location you wanted Verb).
- Details added to compass for improved legibility."


The version is now in testing fase.


A mod has been erased by your signature because it was larger than 600x120
Biga
18
Years of Service
User Offline
Joined: 19th Feb 2006
Location: Hungary
Posted: 26th Oct 2007 01:25
Quote: "You have to talk to Natural Point to get permission to use the dll. If you are interested, I can give you an e-mail address for someone to contact about it."


thanks, it would be fine.

Login to post a reply

Server time is: 2024-11-19 11:35:43
Your offset time is: 2024-11-19 11:35:43