Quote: "That's debatable. If it's animated, and can shoot, then it's gonna be considered a character by FPSC, so it won't really matter as long as it's below 3000 polys."
The 1st one is 2400 poly, high yeah! But i think i can loss about half that!
The 2nd one is 936 poly, the one I trying to animate
Quote: "Make sure you place a new bone exactly half way between the barrels, and call that Firespot, then you can have muzzle flash. Also, it might be an idea to call the bone at the point of rotation "head", then you can use the "rotatehead" commands in the FPE to make the gun turn (without the base rotating)"
Some good pointers, thanks, I'll have a go
NEW website, have a look! fps-x-games.com