Quote: "What is the reason for loading dbo objects in DBC?"
I've been putting the finishing touches to Lightning Lights, a program that lets you illuminate levels and then export the light data as DBA source code. Because DBC and DBPro's lighting commands are almost identical (DBPro has a few more Vertex commands) I've been trying to cater for DBPro users too.
Quote: "I think the animation would be the hardest thing to reproduce "
I wasn't actually planning on trying. All I wanted was a way of loading the file as a static level, ignoring all the special effects (particles, lightmapping, etc. which I know DBC can't support).
Using memblocks to create and manipulate the vertex and texture data sounds great, but I can't quite get the hang of the file format. I've never really read documents like this one before, and it doesn't help not having any DBO files to practice on!
On our way 'ome, on our way 'ome...