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FPSC Classic Models and Media / [LOCKED] shop building

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james hardy
18
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Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 3rd Oct 2007 22:58 Edited at: 3rd Oct 2007 23:01
hi people i have made a block of shops in blender
but when i fps ready it its wrong way around,
please help it look okay on the top view as it the size i wont it for the front??????were have i gone wrong

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Deathead
18
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Joined: 14th Oct 2006
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Posted: 3rd Oct 2007 23:03 Edited at: 3rd Oct 2007 23:04
OMG! THAT IS WAY TOO STRETCHED! Remember dude when you unwrap something go onto unwrap (smart projections). Edit: It might be doing that because you didn't use unwrap smart projections.:/ I don't know if you did use Unwrap Smart Projections then I'm confused.

james hardy
18
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Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 3rd Oct 2007 23:07 Edited at: 3rd Oct 2007 23:35
no i dint use that all i did was on blender exported it too direct x then loaded it on to entity workshop then added the texture.lol thanks,

if my fps person was a migit i would be okay

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General powell11
17
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Joined: 7th Jul 2007
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Posted: 4th Oct 2007 06:30
mess with gamespec to make it bigger
i think

Check out my WIP game, and comment at-----http://forum.thegamecreators.com/?m=forum_view&t=110649&b=25
Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 4th Oct 2007 16:07
Basically, you haven't told the object how it should display it's texture, so it's just placing the whole image over each surface. you need to learn how to UV map.

Try searching the net for some tutorials on UV mapping.

james hardy
18
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Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 4th Oct 2007 18:40
okay thanks
chaos warrior
17
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Joined: 21st Aug 2007
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Posted: 10th Nov 2007 19:39
I can't wait for this one to be finished...

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