Thanks, butter fingers. I figured as much.
However, I discovered that it doesn't always set the target to the player. It sets the target to the entity (or player) that it last ran a check on in a condition statement.
So if the script runs this:
:state=0,entitywithinzone:settarget,state=1
If the "entitywithinzone" returned true, then the settarget will set that entity as it's target! This can be a little troublesome to purposefully have an entity target another, since most FULL levels are going to be littered with entities.
I just recently found empty's mod and started playing around with it. Using the script commands that it added, I can do just about everything that I want to do.
Only problem is, it has some graphical issues, and I'm still trying to see if the gameplay boost is outweighing the graphical anomalies accompanied with it.
The one and only,
~PlystirE~
In Soviet Russia, road forks you!
Mom: I may not be the alpha and omega, but I can sure as hell be yours!