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FPSC Classic Work In Progress / Sleeper Agent (PGPS Winter Contest Entry)

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Ertlov
17
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Joined: 18th Jan 2007
Location: Austria
Posted: 5th Oct 2007 01:39
First Shot here, Story and more screenies will come after we`ve finished the Anderson AddOn!

And please ignore the HUD, it will be replaced...



Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
flashing snall
18
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Joined: 8th Oct 2005
Location: Boston
Posted: 5th Oct 2007 01:58
the screenie looks okay, little to dark.


"these shoes are 300 hundred dollars"-Shoes by Kelly http://smallgroupproductions.com/
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 5th Oct 2007 02:02
Looking nice, is the tv-screen animated?
If so....very nice.


Would like to see some more screenies.


Cheers,
Cheese Cake.


Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 5th Oct 2007 02:28
Quote: "Looking nice, is the tv-screen animated?
If so....very nice."

LOL, I think it's the one from LYTEFX, so yes it is animated

Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 5th Oct 2007 02:33
Ah okey...


Didnt knew LYTEFX had other decals then lights.


Cheers,
Cheese Cake.


DarkFact
18
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Joined: 18th Feb 2006
Location:
Posted: 5th Oct 2007 05:18
Looking good! Good luck in the contest!

~Dave

Phoenix Sentry Programmer
Ertlov
17
Years of Service
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Joined: 18th Jan 2007
Location: Austria
Posted: 5th Oct 2007 10:32
Yeah, its from LyteFX, and yes, it`s animated.

Darkness is intention in the beginning of the game...

Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
Fluffy
17
Years of Service
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Joined: 28th May 2007
Location: In a dark dingy room slouched over my PC
Posted: 5th Oct 2007 10:47
Looks nice and sorta creepy

Anthology Games
Ertlov
17
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Joined: 18th Jan 2007
Location: Austria
Posted: 5th Oct 2007 13:34
Same Room, still WIP, this time in 4:3 ratio instead of widescreen



Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
Disturbing 13
19
Years of Service
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 5th Oct 2007 15:29
Nice! For some reason I could only see part of the first pic before, now I can see the whole thing. Looking great though. Keep em coming.


Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 5th Oct 2007 17:21
Lookin' good. Are those models from the Wehtam pack?

Ertlov
17
Years of Service
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Joined: 18th Jan 2007
Location: Austria
Posted: 5th Oct 2007 17:29
Some of them, yeah.

Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
Pus In Boots
18
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 5th Oct 2007 22:35
Nice level design.

The Pus in Boots biography; "My awesome-tastic ego", is out now!
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 6th Oct 2007 14:07
I love the level design. I like the TV. The lighting is OK. And I hate that number 1 in the top left that won't seem to go away, lol.

Looking good thus far. Keep it up!


The one and only,
~PlystirE~

In Soviet Russia, road forks you!

<img src="http://www.danasoft.com/sig/PlystiresRoadSign.jpg" border="0">
Ertlov
17
Years of Service
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Joined: 18th Jan 2007
Location: Austria
Posted: 9th Oct 2007 00:52 Edited at: 9th Oct 2007 00:53
As usual - IGNORE THE HUD





Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
Inspire
17
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 9th Oct 2007 04:08
I see that you are using ButterCutter.

Looks good.

Ertlov
17
Years of Service
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Joined: 18th Jan 2007
Location: Austria
Posted: 11th Oct 2007 00:01 Edited at: 11th Oct 2007 00:03
Not a great shot, not an insight into the LD, only showing the dynamic surveillance cameras and the monitors that will show what the cameras see:



The effect is still faked, and it will be faked in the game too, but with a triggered alteration of the texture that will show what most likely happens in front of the camera...

Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 11th Oct 2007 04:26
What do you mean by "faked"? As in, it's just a pre-made texture and not actually what is happening live?

Nice idea, I thought I was the only one who was fooling around with dynamic cameras.


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!
s4real
VIP Member
17
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Joined: 22nd Jul 2006
Location:
Posted: 11th Oct 2007 07:01
Screen shots looking pretty nice only thing is the hallway looked a bit bland but nice work

Best s4
Ertlov
17
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Joined: 18th Jan 2007
Location: Austria
Posted: 11th Oct 2007 11:08
Quote: "What do you mean by "faked"? As in, it's just a pre-made texture and not actually what is happening live?"


Two different pre-made textures based upon screenshots taken from the cameras position and altering according to the actions the player takes. As an example, if there is a door seen the player can open, the opening if the door is linked to changing the texture from "screen door closed" to "screen door open". You could even include more different states of "action in front of the camera" if you make the screens disappearing and being replaced by others.

Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 11th Oct 2007 11:34
I see, that's pretty nifty.

So I take it, when the player destroys said camera, then you put on the animated static texture?


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!
Ertlov
17
Years of Service
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Joined: 18th Jan 2007
Location: Austria
Posted: 11th Oct 2007 11:52
Thank you man for the idea, I totally forgot that option ^^

Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
nackidno
17
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Joined: 3rd Feb 2007
Location: Där solen aldrig skiner
Posted: 11th Oct 2007 12:20
OMG, this is so cool. I love the level design, i think i'm going to die! I think i have to brush off my skills in designing levels. And this inspires me alot, i will check in this project nearly everyday now.

Footsteps W.I.P
Trala'em Goes Oblivion (TES IV Mod)
my website It's swe!
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 11th Oct 2007 13:25
Quote: "Thank you man for the idea, I totally forgot that option ^^
"


Heh, don't mention it. You know me, always helping out the competition whenever I can.


The one and only,
~PlystirE~

Dammit, Jim! I'm a programmer not a graphic designer!!!

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