@i want to game: wrong im afraid
Here's how you do it:
* Add the object to your level, a crate for example. Name the object 'crate' or whatever
*right click on the crate: set the spawn at start=no then spawn after delay= yes. (make sure the entity is dynamic).
*Place the crate one or two layers up
*Insert a triggerzone under the crate
*right click on the trigger zone. In the 'ifused' box type 'crate'
*Change the main script of the triggerzone to 'plrinzoneactivateifused.fpi' (it's in the script bank)
*Click apply and test your game. The crate should now fall directly in front of the player.
Hope that helps
Good Luck
-Creator of Zombies-